Bug Reports / Weird Texture Effect In New Public Preview

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Super Clark
GameGuru TGC Backer
13
Years of Service
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Joined: 4th Apr 2011
Location: UK
Posted: 2nd Mar 2018 00:36
My System Specs

[img]null[/img]

OS:- Windows 7 Home Premium 64-bit SP1

CPU:- Intel Core i7 4790k @ 4.00GHz 801Mhz

RAM:- 16 Gb DDR3

GFX Card:- NVIDIA GeForce GTX 980

GameGuru Public Preview:- DX11

Error Report:- When running the game for at least 6 hours, for some reason textures seem to get corrupted
in game. If you close GG the load the entities again they appear normal the first time.

Is it repeatable? Yes

If so, how? - If you clear the dbo files then load the entities again the problem returns.



[screenshots]

Working files before =



Weird Textures After =



Not sure what is causing this I have tested other items some are fine and others are not......

any ideas would be helpful
PM
Preben
19
Years of Service
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Joined: 30th Jun 2004
Location:
Posted: 3rd Mar 2018 10:03
Could you try to use the importer for one of the objects , and then use the generated dbo file. Do this fix the problem ?
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best regards Preben Eriksen,
Super Clark
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 4th Apr 2011
Location: UK
Posted: 3rd Mar 2018 10:50
I tried using the importer but it does not work also, there is just a blue screen when you use W or S or mouse zoom
nothing happens.....
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Earthling45
7
Years of Service
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Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 3rd Mar 2018 13:57
Try 'center mesh', i had the same problem with the saw blade.

Super Clark
GameGuru TGC Backer
13
Years of Service
User Offline
Joined: 4th Apr 2011
Location: UK
Posted: 4th Mar 2018 15:00
Hi Earthling45, were about in the fpe do i put it?

desc = Ammo Crate_A2

;ai
aiinit =
aimain = default.lua
aidestroy =
;spawn
spawnmax = 0
spawndelay = 0
spawnqty = 0

;orientation
model = ammocrate.x
offx = 0
offy = 0
offz = 0
rotx = 0
roty = 0
scale = 20
rotz = 0
fixnewy = 0
defaultstatic = 1
materialindex = 0
collisionmode = 0
strength = 0
isimmobile = 1
soundset =
soundset1 =

;visualinfo
textured = ammocrate_D2.dds
effect = effectbank\reloaded\entity_basic.fx
castshadow = 0

;Animationinfo
animmax = 0
anim0 = 0,0
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Earthling45
7
Years of Service
User Offline
Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 5th Mar 2018 02:42
Ohh no, i meant in the importer.

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