Hi guys ,
I see now the only way I can find to completely kill the
RED_FOG_OF_DEATH
and the
HEARTBEAT_OF_DEATH_SOUND
is to go in and make the changes right within
GAMEPLAYERCONTROL.lua
but as soon as Game Guru updates it goes back to the same old.
There is no way I know , so far , to replace that .lua file in Playerstart
since there is no place in properties to choose maybe a changed one called
GAMEPLAYERCONTROL-b.lua
sooooooooooooo
for example..this works perfectly...by just commenting out these lines
-- Screen REDNESS effect, and heartbeat, player is healthy, so fade away from redness
--if ( g_PlayerHealth >= 100 ) then
--if ( GetGamePlayerControlRedDeathFog() > 0 ) then
--SetGamePlayerControlRedDeathFog(GetGamePlayerControlRedDeathFog() - GetElapsedTime())
--if ( GetGamePlayerControlRedDeathFog() < 0 ) then SetGamePlayerControlRedDeathFog(0) end
-- end
--else
-- only for first person perspectives
--if ( GetGamePlayerControlThirdpersonEnabled() == 0 ) then
-- player is dead, so fade to full redness - only in single player
--if ( g_PlayerHealth <= 0 ) then
--if ( GetGamePlayerStateGameRunAsMultiplayer() == 0 ) then
--if ( GetGamePlayerControlRedDeathFog() < 1 ) then
-- SetGamePlayerControlRedDeathFog(GetGamePlayerControlRedDeathFog() + GetElapsedTime())
--if ( GetGamePlayerControlRedDeathFog() > 1 ) then GetGamePlayerControlRedDeathFog(1) end
--end
--end
--else
-- player is in injured state, so play low health heart beat and fade screen proportional to health
--if ( GetGamePlayerControlHeartbeatTimeStamp() < Timer() ) then
--ttsnd = GetGamePlayerControlSoundStartIndex()+17
--if ( RawSoundExist ( ttsnd ) == 1 ) then
-- PlayRawSound ( ttsnd )
--end
--SetGamePlayerControlHeartbeatTimeStamp(Timer()+1000)
--end
--ttTargetRed = 0.5 - (g_PlayerHealth/200.0)
--if ( GetGamePlayerControlRedDeathFog() <= ttTargetRed ) then
-- SetGamePlayerControlRedDeathFog(GetGamePlayerControlRedDeathFog() + GetElapsedTime())
-- if ( GetGamePlayerControlRedDeathFog() > ttTargetRed ) then SetGamePlayerControlRedDeathFog(ttTargetRed) end
--else
-- SetGamePlayerControlRedDeathFog(GetGamePlayerControlRedDeathFog() - GetElapsedTime())
-- if ( GetGamePlayerControlRedDeathFog() < ttTargetRed ) then SetGamePlayerControlRedDeathFog(ttTargetRed) end
--end
--end
--end
--end
--end
let me know if you have ideas ?
thx
UNIRD12B
Let\'s actually make something happen with this one !