Product Chat / Weapon Spotlighting Color?

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MStockton
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Posted: 22nd Feb 2018 09:27
I feel like I've exhausted my search through the files and tried everything that I thought might have worked. Does anybody know if the weapon spotlighting color can be changed? Specifically, the glow from the rockets and fireballs is my current headache, if it matters.

Is it a hardcoded thing and the same color no matter the weapon?
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GraPhiX
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Posted: 22nd Feb 2018 10:31
Hi MStockton
not sure what you mean here if its a decal you can edit it, if its part of the shader that should be editable too but my knowledge is very limited with the shaders.
If you mean the environment reflections maybe try adding a _cube.dds to your texture set
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Teabone
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Posted: 22nd Feb 2018 20:12
Oh this is a good question. I'm at work now so cant check. First place I would look would be the gunspec and the projectile folders.
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MStockton
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Posted: 24th Feb 2018 09:46
Teabone, no luck so far. I actually checked the gunspec and projectile stuff first (and repeatedly) but it's always possible I missed something.

GraPhiX, this is about the light that "flies with" the projectiles and illuminates surrounding objects, etc. Imagine if you could throw an orange dynamic light across the map and it's kind of like that. I'm 99% sure there isn't any decal use happening and I'm still looking for shaders that may be in charge of it. I've made some minor shader edits for a few things but it certainly isn't my specialty and I may be overlooking something there, too.
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Teabone
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Posted: 24th Feb 2018 23:32 Edited at: 24th Feb 2018 23:41
hmm this is a good question. I wonder if its hardcoded. Cause all i see is this in the gunspec:
usespotlighting = 1
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Corno_1
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Posted: 25th Feb 2018 00:20
I search in the source code for it and it looks like it is hardcoded
color: r:255 g:128 b:0
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MStockton
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Posted: 25th Feb 2018 11:53
Ok. Thanks for checking that out, guys! I will find another option somehow.
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Teabone
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Posted: 26th Feb 2018 05:06
Be a great feature to add
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