Product Chat / MAYA LT Mesh Reduction- VERY FAST way to Reduce Polygons for FBX2GG/General Models

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Ramiro
8
Years of Service
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Joined: 16th Feb 2016
Location: United States
Posted: 21st Feb 2018 22:22
I know this topic has been covered numerous times before, but just in case anyone is looking for a very quick way to reduce polygon count, Maya LT "Reduce" Tool works just like Mixamo's Decimator Tool. I converted around 30 character models for FBX2GG in less than 10 minutes. Just thought I should pass on the info, if it hadn't already been covered many times before. [img]null[/img]
granada
Forum Support
22
Years of Service
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 22nd Feb 2018 00:23
For that sort of money it should do it without asking

Dave
Windows 10 Pro 64 bit
GeForce GTX 1050 Ti
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
1920x1080,60 Hz
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Jerry Tremble
GameGuru TGC Backer
12
Years of Service
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 22nd Feb 2018 03:04
Quote: "For that sort of money it should do it without asking "


LOL
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.
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Ramiro
8
Years of Service
User Offline
Joined: 16th Feb 2016
Location: United States
Posted: 22nd Feb 2018 03:28
Meh, 30/month isn't too bad

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