Product Chat / How to change the Water in Public Preview 2 ?

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Duchenkuke
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Posted: 18th Feb 2018 08:46
Hey guys,

the water looks really strange and i want to have the one from PP1 back.

Changing the images in "effectbank/reloaded/media" didnt help.

Any ideas?

Preben
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Posted: 18th Feb 2018 09:55
Duchenkuke: Water did not change ? , could you make a screenshot and write what has changes ?
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Duchenkuke
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Posted: 18th Feb 2018 10:20 Edited at: 18th Feb 2018 10:20
I used your water_basic.fx file in the past, maybe I mixed something up..

Let me check
Duchenkuke
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Posted: 18th Feb 2018 10:25
Current look



Look with PP1



Look at the colour
Preben
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Posted: 19th Feb 2018 11:51
Yes looks like you had the WaterCol darker and more distortion

Edit: water_basic.fx , you find all the settings there.

And remember to compile the shaders again after you made changes so in setup.ini set:
forceloadtestgameshaders=1

After you changes has been compiled you can set "forceloadtestgameshaders=0" again for faster loading
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Duchenkuke
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Posted: 19th Feb 2018 12:12
Thanks Preben. Much appreciated !
Duchenkuke
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Posted: 21st Feb 2018 06:56 Edited at: 21st Feb 2018 07:52
No matter what I change, the water still looks terrible. I just want my old water back

Please just tell me what to do. I dont know what the shader stuff means, I only was able to change the tint of the water but It didnt show any effects at all..



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Preben
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Posted: 21st Feb 2018 08:23
By the look at your images , it looks like you had the water color set with nearly grey , so try this:

Change this line:
float3 WaterCol = { 158.0/256.0 ,168.0/256.0 , 198.0/256.0 };
To:
float3 WaterCol = { 158.0/256.0 ,148.0/256.0 , 148.0/256.0 };

Or change the water color from lua , use this command:
SetShaderVariable(0,"WaterCol", 158.0/256.0 ,148.0/256.0 , 148.0/256.0, 0)

https://forum.game-guru.com/thread/219024?page=7#msg2596408

If you like the DX9 water more , just use "#define OLDWATER"
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Duchenkuke
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Posted: 21st Feb 2018 09:42 Edited at: 21st Feb 2018 09:50
ahhh okay Thanks again Preben ^^

and where do I put "define OLDWATER" ?

I mean wich line in the water_basic.fx ?
Earthling45
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Posted: 21st Feb 2018 13:09
Not that i really know what i'm doing, the result however seems quite decent.

I have set the color value in the .fx because when i used the script, it gave me yellowish water.

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MooKai
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Posted: 22nd Feb 2018 00:31
looks great
Old school FPS fan, DOOM!!! Why GG not working on my AMIGA 500?
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OldFlak
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Posted: 22nd Feb 2018 00:54
Quote: "and where do I put "define OLDWATER" ?

I mean wich line in the water_basic.fx ?"


Yeah, thought that would be in the Settings file, but could not see one there. I also tried a few effects in there - #define CARTOON and #define SPLITTESTFXAACVLS, but they do nothing, so maybe this stuff is only wip in Github and not in PP2 yet....

Reliquia....
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Earthling45
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Posted: 22nd Feb 2018 01:10
They do work Reliquia.

But in order to be able to make changes you need to set "forceloadtestgameshaders=1" in the setup.ini
When you are satisfied with the changes you made, set it back to =0 again.
//#define OLDWATER is found in water_basic.fx, simply remove the // and save if you want to use the oldwater.
OldFlak
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Posted: 22nd Feb 2018 04:30
@Earthling45

Ahh didn't know that, thanks for the tip.

Reliquia....

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Duchenkuke
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Posted: 25th Feb 2018 16:16
Quote: "//#define OLDWATER is found in water_basic.fx, simply remove the // and save if you want to use the oldwater."


Doesnt help at all...

Please help me !

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Earthling45
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Posted: 25th Feb 2018 16:35
did you set forceloadtestgameshaders=0 to =1? that is needed if you want to make changes.

Make the changes and load it by going into testmode, the load time will be longer because of forceloadtestgameshaders=1, but when you are satisfied with how it looks, you can set it back to forceloadtestgameshaders=0.
Duchenkuke
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Posted: 25th Feb 2018 17:42
ahh... I forgot that... of course

Thanks man !

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