Hey! I debated for a while if my issue should be in Bugs Report or not, so sorry if I perpetrate any offense by posting here.
So long story short, I completed a game with GameGuru (build 2017.05.12) and submitted it to Steam to be published on the platform.
Game works fine on my computer but it keeps crashing on the Steam tester's machine after clicking on 'Start' in the game menu, stating "Game Guru MapEditor has stopped working".
Of course, just telling them to "wait it out and the game will load, it's just long" won't fly here. I've already lightened my game as much as possible, and now it loads much faster on my machine. I resubmitted this new lighter build of my game, and the same issue resurfaced, it crashed on their end.
The only reason I could potentially identify for the crash is that my game consists of one 'large' level, but has been lightened to the point where it's mostly just empty corridors now (and the memory bar in the GameGuru editor is practically empty, indicating my level should be easy to load in theory).
I asked them for the specs of the machine on which they are testing and here they are :
OS: Windows 10-64
Processor: Intel Core i7
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX970
DirectX: Version 12
As for my own machine :
OS : Windows 7-64 sp1
Processor : Intel Xeon E5606 2.13Ghz
Memory : 60.0 GB RAM (yeah, I know, it's a used workstation, don't ask)
Graphics : NVIDIA GeForce GTX970
DirectX : Version 11
Is there anything I can do on my end to make my build crash-proof?