Product Chat / Game-Guru various questions

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imothep85
18
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Joined: 27th Mar 2006
Location: Belgium
Posted: 10th Feb 2018 18:42

1 it is possible to make a different screen loading image between each level?
i mean when level1 is finished then we have a loading screen n1, when level2 is finished we have a loading screen n2 etc

2 why the actual PP version of game-guru is faster than the compiled standalone ?


3 at this stage of game-guru it is possible to make a real multilevel solo game?
i mean a game with 20 levels for ex




Bolt Action Gaming
GameGuru Tool Maker
10
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Joined: 24th Oct 2013
Location: Harrisburg, PA (USA)
Posted: 11th Feb 2018 01:30
1 yes there's a thread around here from like the past two months about it
2 my standalones were about the same speed as my IDE so I don't know
3 can you? Maybe. It still suffers the same issues as any other game-guru game at current - memory drying up and frequent crashes after 5-6 levels.
Teabone
Forum Support
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Joined: 8th Jun 2006
Location: Earth
Posted: 11th Feb 2018 02:13
Quote: "1 it is possible to make a different screen loading image between each level?
i mean when level1 is finished then we have a loading screen n1, when level2 is finished we have a loading screen n2 etc"


How to Change Loading Screen Image
https://www.youtube.com/watch?v=VLA8r4QFZCo
A tool to Help Change Loading Screen Image (Style Guru)
http://asanguis.wixsite.com/styleguru
Different Loading Screens via LUA Scripting
https://forum.game-guru.com/thread/216831


Quote: "2 why the actual PP version of game-guru is faster than the compiled standalone ?"


You mean why is the editor test mode in the PP faster than the compiled standalone with the PP version?

Quote: "3 at this stage of game-guru it is possible to make a real multilevel solo game?
i mean a game with 20 levels for ex"


Depending on if you lightmap or not or how many unique assets your using its very likely you will hit a memory cap at 5 levels as mentioned above. If you are dont lightmap and use a very few selection of assets for all maps you might get lucky with more. This is however a known bug so I'd try not to shoot for that many maps just yet if you intent to release anything soon.

To Setup Multiple Levels
https://www.youtube.com/watch?v=PiU9xhE5jsk
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imothep85
18
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Joined: 27th Mar 2006
Location: Belgium
Posted: 11th Feb 2018 04:36 Edited at: 11th Feb 2018 05:21
Teabone, yes i mean why the editor test mode in the PP is faster than the compiled game ??

in my game everything is stylized, so i use almost everything at low level only the ground in high mode for the shadows coming from the objects, but all the rest is low detail.

my texture are just basic colors diffuse, no bump map or fx on textures

the lightmap has to be very low.

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