Product Chat / Is it possible ... ?

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tdreisinger
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Posted: 9th Feb 2018 23:55
Is it possible to make a game where the player either completes a quest or dies, and then spawns as a new or different character, in a different scene or level, to complete a new quest?
UNIRD12B
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Posted: 10th Feb 2018 01:18
Yes ,

Unird12b
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tdreisinger
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Posted: 10th Feb 2018 01:30
Is that all done through coding? Any place you could direct me towards to learn how? Thank you UNIRD12B.
Teabone
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Posted: 10th Feb 2018 01:59 Edited at: 10th Feb 2018 04:23
Quote: "Is it possible to make a game where the player either completes a quest or dies, and then spawns as a new or different character, in a different scene or level, to complete a new quest?"


Yeah though how would you convey its a different person? FPS would be easy 3rd person is going to require quite an amount of scripting.
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tdreisinger
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Posted: 10th Feb 2018 02:11
I was thinking fps but using mirrors and water reflection to see who you are.
synchromesh
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Posted: 10th Feb 2018 04:22
Quote: "I was thinking fps but using mirrors and water reflection to see who you are."

Player reflections are not possible at the moment apart from the fact the player is just a camera in first person and has no body to reflect.
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tdreisinger
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Posted: 10th Feb 2018 04:41
But it would be possible to create a reflection to make the player believe that is what he/she looks like. right? Regardless of that, where can I learn to code the re-spawning technique? I appreciate your responses synchromesh. You have answered questions for me in the steam forum also.
Belidos
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Posted: 10th Feb 2018 11:26
It would be easy to do for third person. Just make the fail script load a new level and have a different 3rd person character on the start marker for the next level, very little coding needed. For first person it would be similar but because you can't differentiate between player characters in first person, the character being just a camera and not having a physical body, you give it a different weapon and have different custom Hud on each level depicting a different characters.

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smallg
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Posted: 10th Feb 2018 12:03
As belidos said, the best/easiest way to do it is via a new map/level each time.
For the quest fail that will depend on the requirement, I.e. if it's timed or just picking the wrong wire when defusing a bomb etc... Depending on the quest.
That part will need to be scripted though yes.

For changing level there are a few ways but perhaps the best method (to make sure everything copies and loads correctly in standalone) is to make a won zone as normal but make sure the player can only get there when winning/failing the level. (You can set the players position via script).
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tdreisinger
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Posted: 10th Feb 2018 17:17
Thank you Belidos and smallg.

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