Quote: "F1 is a quick what? Lightmapper? Does it do static lightmapping, just at a lower bitrate?
Same with F2.
F3 is what I always use, but it just makes it seem like we have 4 keys, of which 3 are pointless."
What do you want for your tea while I'm here
F1 - Quick light map, just like real time shadows. - Use this for checking rough placement
F2 - A Lightmap that will bake the textures, and mesh - Just bake the scene sun color
F3 - Lightmap for lights - Bakes the lights in to the terrain and objects
F4 - Full lightmapping and occlusion - This takes the longest, but combines the other three lightmapping modes.
So F4 is really only the pointless one ...
The only person ever to get all his work done by "Friday" was Robinson Crusoe..