Blurry textures in PP version.
Check the setup.ini file for this statement and make it this setting.
dividetexturesize=1
Save file and restart Game Guru.
Nvidia DDS plugin for photoshop
I use GIMP for this and the .dds plugin for that. It seems to process faster for me.
Awesume bump is free and can to this from photos if you want with quite a few adjustments that can be made.
Of coarse, 3ds max can bake normal maps also very well from a high poly model to a low poly model.
Texture naming for Game Guru:
For non PBR shaders:
_D for diffuse
_N for normal you will want to use normal not bump maps
_S for specular
_i for Illumination
_cube for cube mapping objects with prebens shaders.
For APBE shaders:
_color for diffused of Albedo
_ao for ambient occlusion
_normal for normal you will want to use normal not bump maps
_gloss for roughness (need to invert for use in Game Guru
_Metalness for metal
_height for height map
_detail for detail map Cant be used with illumination.
_detail for illumination map (illumination map needs to be renamed to detail to be used) Cant be used with a detail map
_cube for cube map reflections on objects instead of the environment generations from picking skyboxes and terrains
Other useful information.
Metalness - black is dialectric, White is metal
Gloss - Black is shiney, white is rough (changed 11-6-17 shader change Lee)
Specular - Mostly grey scale except for metalic objects, then the reflectence color of the metal is used for the specular color.
Roughness - Black is Rough, White is shiny
Normal direction +X -Y +Z or x right, y down, z right
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.