Great to see the onward rush to PBR, definitely the way to go for GameGuru. Just learned of this idea to separate DX9 from DX11 assets and I just wanted to chip in that this would not be the direction GameGuru will be going for its master build. Feel free to create your own DX9 vs DX11 creations and collections, and I already know of users who've basically re-ordered the stock assets to suit their needs.
For GameGuru, the idea is that DX9 and DX11 assets can be used side by side, and that all older DX9 assets will remain compatible with future versions of GameGuru, largely because we have a vast collection of DX9 assets (over 10GB) and they still have lots of value to regular users just starting out. I have started adding a little "H" in the bottom right of the thumbnail to indicate its official PBR asset, but the general idea is that old pre-DX11 assets should still work in GameGuru moving forward. I have attached an example of a thumbnail that sports the new PBR texture set and small H icon on the bottom right:
Perhaps down the road, we can add a FILTER to the entitybank browser to only show PBR assets, and we can mark the FPE files accordingly when this happens (or do a once only scan to see if the entities have PBR textures in support). I hope you understand the reasoning behind this, and we are still planning to slowly update the 'existing' DX9 stock assets as we go along, giving them newer PBR textures on a case by case basis. Sometimes, of course, the whole model is updated and on those occasions, we have elected to create a new entity for them (as you can see with the CityscapePBR and Miscellaneous folders) and this will continue as well.
It great to see new and improved assets born from the old stock assets, and I am looking forward to the opportunity to add them to the master branch for everyone to enjoy! In fact, we've already made a start, more on this as news goes out
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM