Free Models and Media / TLC for DX9 Media

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GraPhiX
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Posted: 2nd Feb 2018 15:37 Edited at: 2nd Feb 2018 15:37
I am starting this thread because Earthling45 as kindly volunteered to help me give some of the DX9 media a DX11 makeover. I have started with the barrels Earthling as started on boxes if anyone else would like to jump in please do but remember to post what you are working on so that no one starts working on the same stuff.

Due to some issues with my Vertex normals on my preview orbs I have binned all my old models and started again.

this is my template for the 'normal' Barrel or the (Barrel (Military)) as it is known all barrels will be created from this model (except the damaged ones lol) does this look ok for me to continue or can anyone spot any issues I may have missed? if I don't get any feedback I will continue with this as my base template as there are a lot to do



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granada
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Posted: 2nd Feb 2018 15:44
Nice thought,if I get time I will jump in .

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Earthling45
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Posted: 2nd Feb 2018 15:47
That looks good.
Earthling45
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Posted: 2nd Feb 2018 16:15
Already quite a change, have yet to add a metalness and gloss map.



GraPhiX
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Posted: 2nd Feb 2018 16:40
Excellent
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cybernescence
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Posted: 2nd Feb 2018 16:50
Hi guys what's up with the existing models or is it that you are applying pbr textures?

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Earthling45
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Posted: 2nd Feb 2018 17:05
There are problems which are encountered when using certain models.
That is why we are going through the whole stock in order to make sure the models/files are good and have the needed maps.
GraPhiX
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Posted: 2nd Feb 2018 17:17
Quote: "Hi guys what's up with the existing models or is it that you are applying pbr textures?"


Hi cybernescence yeah as earthling45 says some of the models don't seem to work well and adding PBR textures as a bonus
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GraPhiX
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Posted: 2nd Feb 2018 17:43
Tested Physics all seems fine think I will continue if there are no objections

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Earthling45
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Posted: 2nd Feb 2018 17:52
It now has _color _normal _AO _metalness _gloss.

What is noticable is that the pbr version is darker, should the _color be a bit more illuminated?

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GraPhiX
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Posted: 2nd Feb 2018 17:56
Quote: "What is noticable is that the pbr version is darker, should the _color be a bit more illuminated?"


take a screenshot from the sun side don't forget PBR is affected by the environment so yes depending on the environment it may look darker try different sky and terrain
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Duchenkuke
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Posted: 2nd Feb 2018 18:39 Edited at: 2nd Feb 2018 18:40
awesome GraPhix! Nice

what does TLC mean by the way ?
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Belidos
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Posted: 2nd Feb 2018 19:21
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LeeBamber
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Posted: 2nd Feb 2018 20:22 Edited at: 2nd Feb 2018 20:25
Great to see the onward rush to PBR, definitely the way to go for GameGuru. Just learned of this idea to separate DX9 from DX11 assets and I just wanted to chip in that this would not be the direction GameGuru will be going for its master build. Feel free to create your own DX9 vs DX11 creations and collections, and I already know of users who've basically re-ordered the stock assets to suit their needs.

For GameGuru, the idea is that DX9 and DX11 assets can be used side by side, and that all older DX9 assets will remain compatible with future versions of GameGuru, largely because we have a vast collection of DX9 assets (over 10GB) and they still have lots of value to regular users just starting out. I have started adding a little "H" in the bottom right of the thumbnail to indicate its official PBR asset, but the general idea is that old pre-DX11 assets should still work in GameGuru moving forward. I have attached an example of a thumbnail that sports the new PBR texture set and small H icon on the bottom right:



Perhaps down the road, we can add a FILTER to the entitybank browser to only show PBR assets, and we can mark the FPE files accordingly when this happens (or do a once only scan to see if the entities have PBR textures in support). I hope you understand the reasoning behind this, and we are still planning to slowly update the 'existing' DX9 stock assets as we go along, giving them newer PBR textures on a case by case basis. Sometimes, of course, the whole model is updated and on those occasions, we have elected to create a new entity for them (as you can see with the CityscapePBR and Miscellaneous folders) and this will continue as well.

It great to see new and improved assets born from the old stock assets, and I am looking forward to the opportunity to add them to the master branch for everyone to enjoy! In fact, we've already made a start, more on this as news goes out
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GraPhiX
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Posted: 2nd Feb 2018 20:32
Hi Lee

thank you for the clarification

I have already put a few weeks into the Barrels so I will continue to create new ones and then give users the option to download them if they want them

I will also start putting the little 'H' in the bottom right of the thumbnail
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Teabone
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Posted: 2nd Feb 2018 20:53
If this progress is already started might I add also updates to the FPE issues with the stock entities? For instance there are dozens of models with incorrect material indexes assigned.

If you need help with sorting out the best material index to assign, here is a list I have put together:

0 = Grass / Dirt
1 = Stone
2 = Metal
3 = Wood
4 = Glass
5 = Liquid Splashy Wet
6 = Cloth / Flesh
7 = Hollow Drum Metal
8 = Small High Pitch Tin
9 = Small Low Pitch Tin
10 = Silly Material / Chicken
11 = Marble
12 = Cobble / Tile (interior echo)
13 = Gravel
14 = Soft Metal
15 = Old Stone
16 = Old Wood
17 = Shallow Water
18 = Underwater
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GraPhiX
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Posted: 2nd Feb 2018 21:01
Thank you Teabone I will update the FPE's accordingly
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Earthling45
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Posted: 2nd Feb 2018 23:25
I'll wait for the news then.

But it is foremost for compatibility of the old assets so that there are no black surfaces or wrong textures on the models.
To make separate maps for the pbr versions next to the upgraded dx9 would only be a plus in my view.

GraPhiX
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Posted: 2nd Feb 2018 23:31
I for one would like to have the new ammo box you have done it looks brilliant thank you
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Earthling45
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Posted: 2nd Feb 2018 23:36
I'll send it to you tomorrow GraPhiX.

I first want to remove a few more hard edges on the handle.
GraPhiX
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Posted: 2nd Feb 2018 23:42
Quote: "I'll send it to you tomorrow GraPhiX. "


Thank you
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Earthling45
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Posted: 3rd Feb 2018 05:52
Check your PM GraPhiX.

I'm kind of reluctant to attach the file here because these models are a sales item for TGC.

If anyone else want it too, just send me a pm.
JPH-GAMES
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Posted: 5th Feb 2018 17:08
Hello everyone, I start working on the PBR cartoon, not always obvious, I use MindTex.

thank you for commenting if something is upsetting you

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