Quote: "They look good now. For some reason the ao map that 3D Coat creates is lighter than yours which
may just be the difference in the software. Aside that I do not see any problems."
Something i have noticed, not sure if you mention it in your guide at all, but the act of converting a model can mess up vertex normals grouping, i noticed it a while ago when i wanted to make some edits to one of the first models i had made and didn't have the blender file any more, so, i loaded the .x into fragmotion, then saved it out as a .obj, and when i imported it into Blender the vertex normals groups were broken, i had to reapply them by adding edge splits, i think it may be because some software like fragmotion auto weld adjacent vertices on export or something which spoils the groups, or that's how it seems to me, i may be totally wrong, just a guess really.
Primary Desktop:
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