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GraPhiX
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Posted: 30th Jan 2018 17:32
are these now ok for submission can anyone see any issues with these:
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Posted: 30th Jan 2018 17:54
They look good now. For some reason the ao map that 3D Coat creates is lighter than yours which
may just be the difference in the software. Aside that I do not see any problems.
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TazMan
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Posted: 31st Jan 2018 12:42
These look pretty damn good, nice work GraPhiX.
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Belidos
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Posted: 31st Jan 2018 14:09 Edited at: 31st Jan 2018 14:09
Quote: "They look good now. For some reason the ao map that 3D Coat creates is lighter than yours which
may just be the difference in the software. Aside that I do not see any problems."


Something i have noticed, not sure if you mention it in your guide at all, but the act of converting a model can mess up vertex normals grouping, i noticed it a while ago when i wanted to make some edits to one of the first models i had made and didn't have the blender file any more, so, i loaded the .x into fragmotion, then saved it out as a .obj, and when i imported it into Blender the vertex normals groups were broken, i had to reapply them by adding edge splits, i think it may be because some software like fragmotion auto weld adjacent vertices on export or something which spoils the groups, or that's how it seems to me, i may be totally wrong, just a guess really.

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GraPhiX
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Posted: 31st Jan 2018 14:16
Yes it is something I am now keeping me eyes out for, I use a myriad of tools and some treat the normal completely different to others, now that I am aware of the issue it should not happen any more, all part of the learning process I suppose it didn't help that UU3D compounded the effect on export it made the issue worse.

I have submitted the new Orbs to TGC so hopefully they will be in the next release

thanks guys
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Posted: 31st Jan 2018 14:43
Since this is titled preview orbs I thought I would post a few screen shots
of the ORB with some PBR smart materials I created in 3D Coat. I can export
the smart materials as a pack from 3D Coat and will eventually post them for
other users as they seem to be GG ready. Types are Bone, Brick, Bark, Tile,
Cloth and metals.
The coffee is lovely dark and deep,and I have code to write before I sleep.

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GraPhiX
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Joined: 15th Feb 2005
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Posted: 31st Jan 2018 15:08
They look very good thank you
Welcome to the real world!
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