Bug Reports / Problem with fast zombies

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TrueFin
7
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Joined: 25th Feb 2017
Location: Finland
Posted: 28th Jan 2018 13:45 Edited at: 28th Jan 2018 13:45
Hi!

Im having a problem with fast zombies and Male Zombies (manager, casual, office). They try to move, but seems that they are stuck or can move only a very little. For example Bandaged Zombie and Slow zombie 1 are working perfectly, also clown. Im using public preview.
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TrueFin
7
Years of Service
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Joined: 25th Feb 2017
Location: Finland
Posted: 28th Jan 2018 14:50 Edited at: 28th Jan 2018 14:51
Changed back to version 1.4. and zombies move a little bit easier but still they seems to be stuck. (altought game About file says that this is 1.14) ...
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smallg
Community Leader
18
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Joined: 8th Dec 2005
Location:
Posted: 28th Jan 2018 20:45
is this on a blank map?
if not please post video or screen shot with the debug slider up so we can see the map, you may need to add floorzones or turn off collision for any obstructions.
also it's known issue that AI doesn't work in the current official release, go back to an older version or use the preview to fix the AI.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Cylo
Game Guru Backer
13
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Joined: 2nd Jun 2010
Location:
Posted: 28th Jan 2018 20:54
I've seen the same problems you are reporting, and most of us reported them a lot.
Lately, zombies have been fixed (at least they're better), but fast zombies are still too much strange.

So I suggest you to change default speed, from 600 to around 1/3.
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TrueFin
7
Years of Service
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Joined: 25th Feb 2017
Location: Finland
Posted: 29th Jan 2018 01:47
I tested those fast zombies on a blank map and in a sci-fi tunnel and problem is same, they are stuck or can move a little bit.
I test your suggestion tomorrow Cylo, thank you.
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Solar
7
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Joined: 11th Apr 2017
Location: South Africa
Posted: 29th Jan 2018 06:13
Cylo is correct. Try changing the speed to about 200 or so, that should make the zombies move.
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Teabone
Forum Support
17
Years of Service
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Joined: 8th Jun 2006
Location: Earth
Posted: 23rd Feb 2018 06:54
They seem to work fine now in the second Public Preview?
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