Scripts / Free script (again) - revisit of an oldie, entity_viewanimations.lua

Author
Message
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 27th Jan 2018 20:16 Edited at: 27th Jan 2018 20:18
Updated my old ai_viewanimations.lua re-write to use my utillib and somewhat improved it all round really.

Just attach it to one or more animated entities then you can walk around testing out their animations.

Instructions appear on screen but I'll recap here in more detail:

LMB to increment the frame, RMB to decrement
Press Shift to increment/decrement quickly
E to change 'from' frame to 'to' frame or back again
Shift+E to toggle looping animation

Script automatically detects which entity you are looking at (have to be within 200 units of an entity to control it but that is easy to change in the script if need be).

Edited: Forgot to mention that I renamed it so it doesn't clash with the one already provided with GG.
Been there, done that, got all the T-Shirts!

Attachments

Login to view attachments
PM
JPH-GAMES
3D Media Maker
9
Years of Service
User Offline
Joined: 13th Feb 2015
Location: Belgique
Posted: 28th Jan 2018 11:18 Edited at: 28th Jan 2018 11:19
thank you very much AmenMoses , will servire
Blacknyt46
8
Years of Service
User Offline
Joined: 29th Feb 2016
Location:
Posted: 31st Jan 2018 02:37
I love that! I been working on a game. What I did was. I made a multi level mountain. With 4 stages. The first stage is 10 feet. The second stage is 20 or 30 ft.The third stage is you know a lot higher etc etc. I got a bunch of different size blocks. Added smallg's minecraft script. Put a prize(winner) at the top of the mountain. So the goal is to stack up the blocks like steps so you can get to the top. It can be tricky! Because you have limited blocks. And they need to be the right size to be able to jump on them. And of course it seems the higher I get. Things decide not to work right. It gets buggy. I bet your scripts would be better for what I'm trying to do? Since you can turn the objects and such. I'll give them a shot. And Thanks for sharing you amazing work.
Jim C
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 31st Jan 2018 07:37
I'm about to 'branch the repo' to deliver a few more Lua commands that mean my pickuppables script can be completed now, I think you'll like it!
Been there, done that, got all the T-Shirts!
PM
Bolt Action Gaming
GameGuru Tool Maker
11
Years of Service
User Offline
Joined: 24th Oct 2013
Location: Harrisburg, PA (USA)
Posted: 31st Jan 2018 19:58
ooh this is perfect, I needed exactly this for a project I had stall out
Honkeyboy
3D Media Maker
9
Years of Service
User Offline
Joined: 16th Sep 2015
Location: Doesnt know half the time ;)
Posted: 31st Jan 2018 23:05
This ultilib you did m8 is becoming very versitle indeed nice work m8 gonna be very impressive when you have it all done (it is already)
Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel

I only smile because i have absolutely no idea whats going on
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 31st Jan 2018 23:31
May add the zone functions to utillib as well, might as well have it all in one place.

I'm probably going to, now I'm a collaborator , replace the quatlib with direct calls to the C++ quaternion functions in the engine, should speed things up and make it fully compatible with the Physics engine.

Exciting times indeed, hopefully once I've figured out this GitHub stuff I'll have some really neat toys for you guys to play with.
Been there, done that, got all the T-Shirts!
PM
Blacknyt46
8
Years of Service
User Offline
Joined: 29th Feb 2016
Location:
Posted: 1st Feb 2018 01:03 Edited at: 1st Feb 2018 04:46
Awesome! I wish I could quit my day job! Oh and Congrats on being a collaborator!
Jim C
smallg
Community Leader
19
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 1st Feb 2018 11:35
Indeed, good to hear you're a collaborator
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
PCS
8
Years of Service
User Offline
Joined: 7th Jul 2016
Playing:
Posted: 1st Feb 2018 18:59
yes also glad you are one.
I can imagine you feel like a kid in front of a box of new toys and don't know with witch one to start playing with first. lol.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
Belidos
3D Media Maker
9
Years of Service
User Offline
Joined: 23rd Nov 2015
Playing: The Game
Posted: 1st Feb 2018 19:17
I've always disliked the usage of the word collaborator, it makes me feel like you're a rebel working with the enemy giving away secrets :p I much prefer the word contributor

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined: 20th Feb 2016
Location: Portsmouth, England
Posted: 1st Feb 2018 19:31
I won't be quitting my 'day job' anytime soon (it's more like several jobs).

Anything I do for TGC will be in my 'spare' time. (Lee couldn't afford me anyhow )
Been there, done that, got all the T-Shirts!
PM

Login to post a reply

Server time is: 2024-12-22 19:48:36
Your offset time is: 2024-12-22 19:48:36