Small example but could be useful to someone.
Simply attach the script to a bunch of entities and they will berotated to face the first one (the first one will rotate to face the second).
Strictly speaking you could do this as a static example with simple maths (or you would thinks so) especially if you only wanted rotation in one plane (like how decals work at present) but if you need a dynamically facing version with rotation in two or three planes then quaternions are the way to go.
I may return to the quaternion library at some time in the future to add SLERP, if anyone has a burning need for it let me know (if you don't know what it is then you probably don't have a burning need!
).
Been there, done that, got all the T-Shirts!