Ha that do look pixelated
Yes the public preview is a bit different with alpha , but if you use
effect = effectbank\reloaded\tree_basic.fx
In the fpe for your trees it should look fine and not have the alpha problem.
This will also make your level faster , as tree_basic.fx is faster then using entity_basic.fx
edit:
Quote: "It didnt work with weapons(got invisible) and the characters behave odd(t-pose attacking), dont know if that has to do with anything tho."
The public preview use another shader for weapons, and the shader change do not have anything to do with the t-pose attacking ? , but you can try to switch the shaders for the weapons to see if that fix anything , edit setup.ini and change this line to:
Quote: "pbroverride=0"
If you did not already do this, That will make sure your using the shaders defined in the gunspec.txt , so perhaps that will fix your problem.