Hi Duke!
Well, thanks for sharing your game, I'll be sure to check that out.
GG has many things wrong with it, we all know that very well and I am certainly also in the boat of holding off on projects until later in the year. I too have a lot of other matters that require my attention at the moment but you also point out something I vehemently disagree with.
Quote: "Why do you see splinters of wood when you shoot at a STEEL barrel? There are so many things wich are just wrong!"
The wrong material index (not shader related) is attached in the FPE.
Quote: "Also I like to mention that even the STOCK ASSETS dont work properly with lightmaps, I HAD TO EDIT THEM in order for them to work. STOCK MEDIA, no special ones just to mention. I had to edit EVERY fpe file otherwise the lightmaps wouldnt apply to the entities at all.. It's just a prime example... "
Are you absolutely sure this was stock media and not mega pack or legacy pack content? I am surprised you wrote "I HAD TO EDIT THEM" in all caps. Of course you did. If you intend to make a serious game as you stated you are not just going to expect making it dropping pre-made assets into the editor?
GG has a wealth of models from various artists and why it would have certainly been commendable for TGC to add shader maps and polish their models and media to a standard beyond just basic usability its not entirely necessary. YOU are making the game after all so adding a line here and there and fine tuning things like the attached impact decal are to be a given. To me assets have always been more akin to "raw materials" that need to be bent to be what I want them to be rather than finished products. Or do you see this entirely differently?
Quote: "Sorry guys, but i will quit gg until it actually works. "
Haha! I let ya know when that happens
Quote: "There are so many features in fpsc that are not there in gg wich is completely crazy IMO."
Yes, that has been a main gripe for me for a long time now. I hope Lee has time this year to go over this.
As for holding off on projects. It was a new year resolution for me to never write out game ideas so big I could never complete them. With both me AND GG being only "semi competent" its time to brainstorm a game I really WANT to make that I also CAN make. But this will likely happen a few months down the line.
-Wolf