Scripts / how to add winzone conditions

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mr.tman445
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Posted: 11th Jan 2018 02:38
hey everybody I'm new here and am looking for a way to add winzone conditions to the winzone marker in game guru. I'm looking to make an open world isometric post apocalyptic/zombie/monster invasion shooter in an abandoned city. and I need to know how to make main storyline quests that will culminate in a final monster/monster leader boss battle. I would also like to know how to make side quests for the world.
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Teabone
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Posted: 11th Jan 2018 07:36
You want to have question objectives that need to be fullfilled in order for the winzone to advance the player?

Trying to get a better understanding of what your asking help for.
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mr.tman445
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Posted: 11th Jan 2018 23:23
Yes I would like to have objectives that would say take out 10 monsters and the next objective would be capture this area for 1 minute. And then once you have done those things you can move on to the next story mission.
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synchromesh
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Posted: 11th Jan 2018 23:44 Edited at: 11th Jan 2018 23:45
If you try " The Big Escape " map there is a point you have to detonate some Ammunition Palettes in order to continue through the gate ... Then you could have the winzone behind the gate ( or similar ) to the next level ... So you don't actually have to add conditions to the winzone ... Just missions that allow you access to it ?
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Honkeyboy
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Posted: 11th Jan 2018 23:47 Edited at: 12th Jan 2018 00:12
DVader did a conditional winzone here https://forum.game-guru.com/thread/215501 you could easily edit that for 10x entitys his was for a boss entity
for timers check out smallg's posts here lots of useful stuff here
https://forum.game-guru.com/thread/207801
and its worth checking out what synchromesh said
for what your looking for in the first couple of posts you would need to add e.g kills = kills +1 to the exit part of the enemy script
and then add if kills == 10 JumpToLevelIfUsed(e) to your winzone lots of good examples of this in the above link
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mr.tman445
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Posted: 12th Jan 2018 01:37
Thanks, everybody. This is helpful. Honkeyboy do you know if the boss A.I. script is available in a form I can download and plug into the enemy characters. I don’t know lua scripting yet. although if that’s not available I could try to simply copy the edit to the script and put it into the a.i. soldier script.
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mr.tman445
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Posted: 12th Jan 2018 06:25
ok I just looked through smallg's scripts and think they should be highly helpful.
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