Quote: "If you make the models with the origin points of the models in the same spot then use grid snapping mode to place them then they will automatically line up "
LOL thanks Belidos I know how to do it, I was talking about New users in general they expect to just drop assets in the map not fiddle about putting the asset together like lego (I am just trying to make it as easy as possible) a lot of people do not like the EBE if I make buildings that you have to put together like the EBE it will put them off
the only reason I have to do it modular is because of texture stretching on large assets which is fine if each floor is complete its not to bad, but if you have mainly a glass building you could end up putting a lot of glass panels in each section and that would probably be an annoyance (it would annoy me LOL)
I am using a lot of glass in my building simply because most office buildings use a lot of glass, the building I have at the moment is mainly single pieces which I have only done temporarily until I can get the glass right so that its easier for me there should be at least 10 windows per side on that building.
this also helps alleviate the texture issue too as glass does not seem to stretch (well not as visible) as construction materials mainly brick.
that building could easily be 20 storeys high (the door will eventually be blocked off) so the building could be a complete level, well this was my original vision, I have office sections ready to go in but there is no point until I can sort this glass issue out.
I am certain there is a way to do it I have got it almost working.
I have noticed like I mentioned before that if the glass is all in the same group it works, this of course is a problem if I am doing it via a modular approach because the models are separated. Anything within the confines of the glass group reacts as it should as soon as another asset comes into play with another group it fails.
I don't really have an understanding of how the shader works but it does create DBO files of each asset if I could build my office in the editor without the DBO being created automatically as I add individual entities, then as soon as I press test game the entities that are grouped in the editor only creates one DBO for that group I think it would work,
not sure I have explained that properly but logically I think that would work
Welcome to the real world!
Main PC - Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Test PC - Windows 10 Pro x64 - G4400 @3.3GHz - 16GB DDR3 RAM - GeForce GTX 950 2GB - 500GB SSD