Virtual Reality / Is Lee working on VR simultaneously with the new update?

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Jerry Tremble
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Posted: 28th Dec 2017 22:36 Edited at: 28th Dec 2017 22:44
I've noticed these in the setup.ini file. I'm pretty sure they've been there a while, but I'm also pretty sure the last time I tried them they didn't do anything. Back in Reloaded, they worked, to a certain extent:

vrmode=0
vrmodemag=100

When vrmode is set to 1, the game launches in the typical split/dual screen that would be typical of a VR/stereoscopic display. Then it goes back to a normal view. Just curious.
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cybernescence
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Posted: 29th Dec 2017 07:24
I think he must be as there are new in game '3D' prompts for VR use in the preview.

I knew you had VR rig so was hoping you would give it a try . But might need more info from Lee and may not be finished or actually for this release - perhaps laying the ground work only.

Cheers.
Jerry Tremble
GameGuru TGC Backer
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Joined: 5th Nov 2012
Location: Sonoran Desert
Posted: 30th Dec 2017 01:37 Edited at: 30th Dec 2017 01:40
Quote: "there are new in game '3D' prompts for VR use in the preview."


Where are those at? I tried it with the Rift CV1, but no luck. I just launched from the editor, not a standalone. Also, when I launch GG, I get an error, "NO VR920 iwrdriver support." I have no idea what that is. Maybe this weekend I'll try it with a standalone. Just curious.

EDIT: Nevermind, I found the "PromptLocalForVR" in the global.lua
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.
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