Having found out why i had so much problems with uv mapping, i'm finding the love for modeling again.
I've burned a good amount of money yesterday which should enable me to produce textures for the models that i make.
For anyone interested, the package of 'substance-b2m-designer-painter' is currently on sale for €193 until Januari 4.
For the map which i'm currently working on, i can use EBE for much of the roads and buildings, but i'm also making models again which will be used on the map.
When they are finished, they will be shared in the free model section.
The first model is a churchbel.
For this model my question is if the polys and verts are acceptable?
My plan is also to animate it and create a sound for it.
Which to my knowledge should be ogg format and mono, correct me if i'm wrong.
The second model is in very early stage, a mill.
I think about making two versions, one for sight which is very light, the second will be enterable and detailed, it will have the iner workings of a mill and be animated.
My question on this model is, if it is an occluder, does that mean that everything inside (components) will not be rendered and thus will not affect performance?