Bug Reports / Why do i get this error

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PCS
7
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Joined: 7th Jul 2016
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Posted: 24th Dec 2017 18:28
Why do i get this error?
i got this error while loading my standalone game
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11

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granada
Forum Support
21
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 24th Dec 2017 18:52
Runtime error 3002 is a sound or music loading failure I think .

Dave
Windows 10 Pro 64 bit
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smallg
Community Leader
18
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Joined: 8th Dec 2005
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Posted: 24th Dec 2017 19:01
Quote: "Runtime error 3002 is a sound or music loading failure I think ."

yep
Quote: "#define RUNTIMEERROR_SOUNDLOADFAILED 3002"

error codes can be found here

so basically you have a sound file that is not being copied over to your standalone.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
PCS
7
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Joined: 7th Jul 2016
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Posted: 24th Dec 2017 19:10
so how do i fix it. were do i have to put the file if i know witch one it is.?
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
synchromesh
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Joined: 24th Jan 2014
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Posted: 24th Dec 2017 19:14
Quote: "so how do i fix it. were do i have to put the file if i know witch one it is.?"

You need to check all your custom audio files have transferred ...
It will more like likely be one of those rather than stock ..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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PCS
7
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Joined: 7th Jul 2016
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Posted: 24th Dec 2017 19:21
i have checked so far and there is one sound file that i dont even use that was also copied over. i have remove that one but stil the same fault.
will keep on looking.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
Belidos
3D Media Maker
8
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 24th Dec 2017 19:26
It's not something we can really tell you exactly what to do. You just need to go through all the entities and scripts you are using, take a note of which audio files they're using and where they're located, then check the standalone in the equivalent locations to see if they're there.

Don't forget to check in the titlesbank/default (or whatever titles set you chose to use) too, there should be sound file in there as well, title.ogg

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PCS
7
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Joined: 7th Jul 2016
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Posted: 24th Dec 2017 21:56
i have removed all my audio files from the map, but it still gives the same error.

i am getting to old to battle like this and i am not getting younger, time does not wait for anyone.
if its not the one thing then its something else that does not work .

Hope you guys have a better Christmas than me.

Merry Christmas again to all.


Ps... Think its time to hang up the gloves.: ( other wise i will get crazy. )
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
Belidos
3D Media Maker
8
Years of Service
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 24th Dec 2017 22:05
Quote: " other wise i will get crazy"


Get?!?! Bit late for that

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
Gtox
3D Media Maker
9
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Joined: 5th Jun 2014
Location: South Africa
Posted: 25th Dec 2017 03:46
If a script calls for a global sound, and the sound is not present in the audiobank, then you get that error, so removing sounds won't help. You need to find out which script calls for a global sound.
i5 2500k 3GB GTX1060 8GB RAM Windows 10
PCS
7
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Joined: 7th Jul 2016
Playing:
Posted: 25th Dec 2017 07:14
Quote: "You need to find out which script calls for a global sound."


@Gtox
Thank you , i have found the missing Global sound
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11
Belidos
3D Media Maker
8
Years of Service
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 25th Dec 2017 10:57
Quote: "If a script calls for a global sound, and the sound is not present in the audiobank, then you get that error, so removing sounds won't help. You need to find out which script calls for a global sound."


I literally logged on to mention that lol, in fact i already did in my previous post "You just need to go through all the entities and scripts you are using".

Yeah any script that calls sounds inside the script won't copy the sound over, a good way to get around this issue is to just add the sounds to a random objects properties, that way the exporter will detect them and copy them over.

Quote: "You just need to go through all the entities and scripts you are using"

Glad you got it sorted.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.

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