Quote: " How about a Spy Hunter Clone"
well i made a start on something similar - at least this will be an endless runner but with weapons so i guess a mix between the 2 games.
p.s. the blue boxes/lines are just the physics boxes, they won't be present in the final version.
no enemies yet but the player controls are in;
On and off road detection - sprite physics in AGK doesn't really support curve shapes (at least not in 1 shape) so the corners are a bit basic but i think it'll work once you start needing to avoid bullets, bombs and cars etc and it allows you keep your speed up as the track is quite simple to follow but you'll slow down a lot if you come off road for a while
Weapon pick ups, 1 active weapon only for now - i haven't decided on the final control scheme yet but i may have to rework the aiming (to be mouse targetted maybe) to allow firing backwards etc.
(current scheme is WASD and mouseclick/spacebar to fire)
i'll probably also add some less lethal weapons as a secondary weapon (such as tyre spikes or oil spill) but that will be in v2 maybe.
speed boost pick up - temporarily doubles your top speed and increases car handling/accleration
there's also a nice little camera zoom effect for when you speed up / slow down so you can better track the action around you.
the game is based on a similar principle to highway heist so you will be trying to outrun the cops therefore for enemies i will add a police car and police bike as well as a police helicopter, guns will likely be allocated randomly so they can use the same weapons as the player
comments or suggestions welcome.
would also take any 2D art that will fit