Quote: "That makes it interesting! C'me on "
Hehe... there's nothing special about levels to post, at the moment. If I did, it would only be more dejavu of dark city streets and building interiors with bloody scenes.
I'll be posting gameplays and a full trailer at right time, when it will be almost ready to release. For this I'm desperately needing GG HQ stable version. And I think I'll have to cut much parts of what I tought to avoid it taking too long.
Also, it will most likely be Free2play for whoever wants to play it.
Quote: "That is very strange, MooKai and myself have been very vocal, and both communicated heavily with Lee over the zombie issues, and we're both experiencing much better performance (not perfect, but i doubt it ever will be perfect) from them. It has to be either something not updated properly with your files, or as we surmised earlier maybe preview is a different build to beta."
Oh, I'll never expect zombies to be perfect. They are idiots by definition.
I just want them to follow and attack the player until they're "alive", for a survival experience.
Only avoiding having them stuck or walking nowhere doing "step and stop" like crazy robots, that would ruin the game.
Quote: "Try to lower the speed of the zombies that use the ai_fastzombie script to something like 200. I think their default speed is like 600 or 800. That makes them act weird sometimes. "
I'll try this too. Even tough at the time, fast zombies are totally useless to me because they hardly move.
Edit: Ok, drastically reducing their speed makes them acting less strange, I think fastzombie entities speed should be reduced by default to improve the situation. Sometimes they still hit me trough a wall when I step behind it, and they can stay stuck into it, but it makes them less crazy.