Does anyone know what are the gun modes? I did this:
Prompt("Mode: " .. g_PlayerGunMode)
To figure out these:
8 = stand with a weapon
24 = move with a weapon
106 = fire
125 = reload
131 = don't have anything equipped
However there seems to be more to this. Some numbers are flashing between the mentioned modes. Has anyone figured out what is the function of those? Does someone have a list about the existing modes and their functions?
What is the purpose of the gun modes? Are the modes related to animations or something or are they just indicators of weapon activity to be used as pleased?
Thanks.