OK quick rundown of it
Create your model in Make Human make sure you use the Cmu mb Rig , generic or 1605 mesh depending on how much you want to decimate, i used the generic for her as she has no added clothing. When your happy export it out as a .fbx (no point trying fbx2gg yet as it will fail)
Import the .fbx in to blender
disect each mesh and limited desolve each one 3 times, (Do not use symmetrizeit will warp your toon in fbx2gg)
once done export out of blender as a .fbx
load it up in fbx2gg as usual and your done
Note: you can adjust the textures on the fly in GG to make variations of each character
Now im gonna make aload of freebies just cos i can! rofl
@ warlock12 think that one rolled out at about 18k
will be posting her up in freebies shortly
Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel
I only smile because i have absolutely no idea whats going on