audiobank\character
there are subfolders in there for each character set.
In each of those folders are folder for each sound.
aggro, alert, death, hurt, idle, interact.
In each of those folder are different versions of each for randomness.
You can look in the FPE file for a character and see which sound set was used.
;header
desc = Drunk unarmed 1
;ai
aimain = ai_fantasycharacter.lua
soundset = Male
soundset1 = audiobank\misc\melee.wav
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.