Thanks m8 will have a play with that didnt see we had that command will try it with colours see if it will work
think as long as its at the character and not at the prompt location might just look right. Oh i see that displays whats in the name field and uses a prompt so can this not use the
function TextColor(x,y,size,txt,r,g,b) command here say for e.g red text?
hmm or maybe i can just switch scripts when the player gets closer..the decals idea sound interesting
What I'm trying to do here is e.g the player approaches a character in this case the bounty removal imp and he will have a short convo and remove the players bounty. Problem is the text is not displayed at the imp atm just on the bottom of the screen which kinda looks abit cheap and nasty and would be much better if possible above his head.
Heres what i have : ( I just dont understand the angles thing atm trying to get my head around it) changing it to a colour im cool with
re: pic
function bounty_remove_init(e)
end
function bounty_remove_main(e)
if GetPlayerDistance(e)<150 then
if g_bounty>0 then
TextCenterOnX(50,90,3,"Ha you been a bad hunter? It will cost you man!"..(g_bounty*2)..".")
TextCenterOnX(50,92,3,"Press E to clear Bounty.")
TextCenterOnX(50,94,3,"Bounty "..g_bounty)
if g_KeyPressE == 1 and g_RPG_Gold >= (g_bounty/2) then
g_RPG_Gold=g_RPG_Gold-(g_bounty/2)
g_bounty=0
if g_RPG_Gold<0 then
g_RPG_Gold=0
end
end
else
TextCenterOnX(50,90,3,"You wanna get rid of that bounty?.")
TextCenterOnX(50,93,3,"Hey get lost your a goodie two shoes!.")
end
end
end
and with a decal kinda like that
Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel
I only smile because i have absolutely no idea whats going on