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Showcase / Shroom Hunter - Ludum Dare 40 - Rapid build

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noirvortex
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Joined: 28th Dec 2016
Location: UK
Posted: 5th Dec 2017 01:18
You are Knronos son of Thordor, the mushroom hunter of the marshes.

For 5 generation have you and you kind protected the wild world, maintaining and protecting the magic mushrooms that grew within from the forces of darkness. You spend each day day collecting your crop, what magical riches of the mind will this day bring??

Find out as you continue your neverending quest as THE SHROOM HUNTER…

A simple 1 level FPS / Collection game made for the Ludum Dare 40 Game Jam in 6 hours with the Game Guru Engine

Play / Download / comp link
https://ldjam.com/events/ludum-dare/40/shroom-hunter

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Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 5th Dec 2017 05:59
The hand texture is stretched all over the mace. Maybe rectify that and re-up?
noirvortex
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Joined: 28th Dec 2016
Location: UK
Posted: 6th Dec 2017 01:32
ahh nice one wondered why that had happened. 6 hours beast dev mode so easy to miss things like that
Wolf
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Joined: 8th Nov 2007
Location: Luxemburg
Posted: 6th Dec 2017 09:00 Edited at: 6th Dec 2017 09:13
Quote: "so easy to miss things like that"


You mean things that ocuppy the most screen space?

Hehe, oh well. I know that this is down to an issue with weapons using several textures rather than just one UV. What makes me wonder is that it works in this screenshot. What did you do different here?



If you are going to use the weapon in your Jinni project and you keep having this problem I can rewrap it for you an unify the textures. You can drop me a line.



-Wolf

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