Quote: "Also please be careful with the words you use, profanity on this forum is not acceptable under any circumstance, and is a sure fire way to get a ban."
okay ... i didnt know this was Ireland or Afghanistan and im not allowed to show my ankles but thanks for the warning, i might need this place later, its always a hassle to create an alias and act like you're someone else
that said ... (and i wouldnt dub my channel pOINC (politically incorrect) if i gave a frack about my creative use of language and the failure of pc-principal to understand that im not a racist or any kind of -ist for that matter, but im (as usual) drifting off-topic
you guys pointers have set me on the Tao of now and the path is good, however i get some major issues with GG that i cant pin down
its more like theres some old nazi named Milgram telling me what to do, it keeps crashing with a weird frequency if i use it outside office hours (dont laugh okay, i have had computers for 35 years now i know the difference, i can run dark souls or whatever for hours, mine crypto all night (not that it gets much, experiment-wise, on linux, it never shuts down my pc, GG shuts down my pc , but only after dark, it is how do you people say that? uncanny ... but that might be the hackers-on meth)
i have found one consisten bug though : if i move objects in 'f9' mode in the game im trying to and save the map afterwards it ALWAYS crashes, (crashes means it shuts down my pc and the map is corrupt , the file) , which more than not ends me with a error 502 on reboot, meaning "delete all files and reload" since a scan gives one missing file but keeps giving the same error ... this is not just a windows or GG thing, its certainly not my hardware, this is the ghost of milgram in the machine i got way too much pc-time on my rep to think otherwise, but the map thing might be an actual bug related (or not ) to my system config, thats possible)
NOW, if it wasnt for that id probably would be on my 3rd GG demo and finally have gotten to appgamekit where the real fun seems to lie for stuff like that but this thing teaches me some thing about GG ...
i havent figured out why i cant do shti with entities i positioned in a script in one entity, then address them in a script from another entity, it just wont work, tthey're glued in place
so i put most in one script as moise suggested (no punity intended) which works fine, HOWEVER (nothing intended but stressing the subject , why is bold acceptable but caps not ? no one ever seems to question that)
seeing as the physics seems to work on the cpu, not my lovely gtx 970 (not edgy but lovely) i thought the less it has to parse the better
thats why i started out using objects / entities that selfdestructed (Destroy(e)) when their purpose was served ... to cut them "out of the loop"
but it doesnt work since once positioned i can not reposition them from the main script / entitiy which is somewhat lefuq since wobbly demos with immovable objects are somewhat prone to irresistible force of frustration
so its all in da script, i use flags to skip sections as big as possible once they're no longer needed yet still
i think i heard somewhere in the twitch casts the physics (bullet?) system takes out objects once they're no longer moving (which would explain why i can't use trapdoors-like systems or ledges that rotate after a ball falls on it (cos once its still its stays still even if i drag the world out from unders its ballsy feet)
which is all work-aroundable and has taught me more about how it works, which im sure will come in handy in my game some time later (i have found how to open up an inventory screen there, yay ... the trick was a 250ms delay between scankey for "I" (i for inventory)
but i got a lot further than day one
(but im still as chaotic as ever HAHAH <-mad laughter)
and for some reason after several measures (i use those for measuring , one measure is 4 bass kicks like) the fps dunks like a slam dunk, is it the physics on the cpu or something else i have no idea and no way of finding out, i have less than 100 entities so it shouldnt be.
Syncing 120bpm samples to a loop that has a variable framerate of about 41-45fps seems to be an impossible task, even if i reset the loop ever run of the script after a while it just goes off track but i still have hope xD
as for the game i see a lot of options now from minimaps tactical shooting to gambling dens with card games and what not using freeze and sprites so yea ...
[video=youtube]https://www.youtube.com/watch?v=KPoFgjvUF-E[/video]
january3dnowi think
well it does about everything i want it to now, barring the text sliding in from the side, which im working on at my tempo and leisure, always tired, sleep two times a day, constant pain, but nothing wrong with the scans or bloodtests, hence = im lazy, what else
other than that. the issue really seems to be the engine. after about 80 measures (make that 60 seconds) the fps drops from 25 to 7-9 (without any change it just runs the same loop over), i have less than 100 objects
entities sorry
i put everything that doesnt move on static , physics off and immobile, i can ofcourse not do that for whatever does move. When i run it press tab i get about 500.000 polygon count, when i trigger the main script by stepping into the zone that drops to 8000-25000 depending on where i look, terrain sky and hud is off, the ai isnt 200 lines long but stands at a hefty 45, physics is very low but after 45-60 seconds the balls seem to go through jelly i.o. air
and thats the really fun part : if i press "tab" when it starts doing that, it goes back to 25fps (which is still really low considering the low amount of objects), i leave "tab" open, after a while it dumps again, then when i press tab again to go back to the "standard" game view mode it goes back up again, and so on
which makes it feel like im trying to debug something without having the sourcecode lol so, when i get that text slide in right and adjust the graphics a bit i'll try to make a 90 second demo out of it and leave it there.
I got weird things with the games main map too, VERY low fps , even after i change collision mode from polygon to two simple cubes on over half the entities on the map , still 15 fps or something, and thats just not right since my pc can handle games like tekken or dark souls without hassle
SO, i guess thats where im stuck xD , waiting for an update haha
if it behaves like a cop it might be one