Take a model of some thing square or a rectangle like a sign...
[1] Click on "File" then click on "Import model"... A window will come up that asks you to choose a model to import. [See the first picture below.]
[2] Find the folder and model you want to choose, such as a sign entitiy that I suggested (which should be in X format or sometimes an FPE will do). [See picture 2 below.]
[3] The model should come up in the screen at the feet of a red human character model icon... [See picture 3 below.]
[4] You can then look to the right of the screen and click on the right on the red bar to make it bigger compared to the character model icon. [See picture 4 and 5 below.]
[5] You can then see just below the red bar that there is a rectangle box that says character_basic.fx... You should hold the cursor over it and hold the left mouse key down... A drop down menu should appear and you should move down to the one called decal_animated64.fx and click on it. [See picture 6 below.]
[6] You can then look over to the left of the screen with a little box and you should click on that and a window should appear and you will need to find where your water textures are and click on the one you want. It should then appear on your sign entity or whatever entity you choose.
[7] You should then look to the top of the screen and click “Save entity” and save it to a name you assign to it, and to the Game Guru entity folder... I would use the one marked “User”.
[8] This should bring you back to your main editor screen where you can click “Entities”, go to the “User” folder (or which ever folder you put it in, and then click on it so you can put it in your map.
I hope this helps...
I wish you all the best...