Menu
Home
About
About GameGuru MAX
Demo Games
Help
Features
Education
News
Contact
Products
GameGuru MAX
GameGuru MAX DLCs
GameGuru Classic
Forums
Login
Forum Home
Search
Feature Creep
/ leaking blood
Author
Message
OhhCA
7
Years of Service
User Offline
Joined:
15th May 2017
Location:
Ontario, Canada
Profile
Posted:
23rd Nov 2017 15:32
Link
is there any possibility to have blood spills like after i kill a zombie or enemy and they fall to the ground is it possible to make the dead body leak a pool of blood.
PM
Email
Bolt Action Gaming
GameGuru Tool Maker
11
Years of Service
User Offline
Joined:
24th Oct 2013
Location:
Harrisburg, PA (USA)
Profile
Posted:
27th Nov 2017 14:54
Link
smallg's free scripts has this one for you:
https://forum.game-guru.com/outbound?url=https%3A%2F%2Fforum.game-guru.com%2Fthread%2F207801%3Fpage%3D12%23msg2540251
It's a 'blood spatter on kill' script.
PM
Website
smallg
Community Leader
19
Years of Service
User Offline
Joined:
8th Dec 2005
Location:
Profile
Posted:
28th Nov 2017 09:52
Link
With a tweak to make the decals scale slowly when used it might make for an OK blood spill effect... I'll have to try remember to try it.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
PM
Email
Slaur3n
GameGuru TGC Backer
16
Years of Service
User Offline
Joined:
16th Sep 2008
Location:
Norway
Profile
Posted:
29th Nov 2017 21:29
Link
Smallg; Could you make a version where there can be 3 blood splats ? Like 1st splat comes a few milliseconds after death, and second comes some milliseconds after the 1st one. Same for the 3rd. Imagining this could be a cool effect
Visit our FB site and like
https://www.facebook.com/crowhillstudiosofficial
PM
Email
Website
smallg
Community Leader
19
Years of Service
User Offline
Joined:
8th Dec 2005
Location:
Profile
Posted:
1st Dec 2017 19:36
Link
Quote:
"Smallg; Could you make a version where there can be 3 blood splats ? Like 1st splat comes a few milliseconds after death, and second comes some milliseconds after the 1st one. Same for the 3rd. Imagining this could be a cool effect"
i agree but i think it would be better to just wait until we can control decal animations, that would be a better and simpler solution rather than having 6 million decals all over the map
added
growing blood splatter
to my thread
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
PM
Email
AmenMoses
GameGuru Master
8
Years of Service
User Offline
Joined:
20th Feb 2016
Location:
Portsmouth, England
Profile
Posted:
3rd Dec 2017 00:38
Link
Just being able to spawn decals from Lua would be a start, currently we can't control the start of the animation which is a huge limiting factor of what you can do with them.
Been there, done that, got all the T-Shirts!
PM
Teabone
Forum Support
18
Years of Service
User Offline
Joined:
8th Jun 2006
Location:
Earth
Profile
Posted:
4th Dec 2017 06:12
Link
kind of miss the FPSC blood splatter effect. It would stay on walls and floors.
Twitter -
Teabone3
| Youtube -
Teabone3
| Twitch -
Teabone3
| TGC Assets -
Store Link
| Patreon -
Teabone3
i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GTX 960
PM
Website
Back to top
Login to post a reply
Server time is:
2025-01-15 12:56:28
Your offset time is:
2025-01-15 12:56:28