Product Chat / Clean Start level

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granada
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Posted: 17th Nov 2017 22:45
Hi guys,i asked Lee if we could have a clean start level included.

Quote: " would it be possible to select a empty level from the File open menu.No sky no terrain no sun,maybe a grid and one light"


The answer
Quote: " Maybe this is one feature that can be fielded in the community to see if there is widespread support for the idea?"


So i was wandering how many people here would like to see this included for those who want to build inside levels.

Dave








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GraPhiX
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Posted: 17th Nov 2017 22:50
sign me up the last project I was working on was a full model with the terrain off even if we just had a menu option for it I would find it very useful
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AmenMoses
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Posted: 17th Nov 2017 22:55
And me, my asteroids level could really do with this!
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Pirate Myke
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Posted: 18th Nov 2017 01:09
I could use this also.
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Blacknyt46
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Posted: 18th Nov 2017 04:46
Add me to.
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Posted: 18th Nov 2017 07:58 Edited at: 18th Nov 2017 10:51
Yes me to.


You can actually do most of this at the moment.
But a simple inbuilt option built by Lee would be nicer and more resource saving.

I have been over 3 millions gameguru units past the edge of the terrain flying rockets and jets, testing some scripts.
There was a cut off point on text rendering on the screen after a certain height(y), but it was a large number.
The skybox moves with the camera, so you never end up outside the skybox.

You can place entities out side of the terrain in the editor, but it is fiddly.
My idea was to place entities in groups on the terrain then shift them outside the terrain by scripting it in run time.
It just means every entity has to be dynamic for it to be moved.

I just made clear textures for the skybank, terrainbank and vegbank. So everything is black in this mode.

I haven't spent much time testing anything else, as i was just testing the scripts for something else at the time.

Cheers


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Duchenkuke
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Posted: 18th Nov 2017 09:15
very useful, yes !
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Corno_1
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Posted: 18th Nov 2017 11:24
+1 I never used the terrain feature. My levels are most of the time indoor(EBE) to get a linear story line
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MStockton
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Posted: 18th Nov 2017 12:25
Sounds good!
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Jerry Tremble
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Posted: 18th Nov 2017 13:02
I'm all for it!
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Posted: 18th Nov 2017 13:16
yes , i want it also.
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synchromesh
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Posted: 18th Nov 2017 14:40
+1 Yep You got my vote ..
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Lance
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Posted: 18th Nov 2017 18:37 Edited at: 18th Nov 2017 18:38
Yes !

Count me in ...........


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Tarkus1971
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Posted: 19th Nov 2017 18:23
+1 yes
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Posted: 19th Nov 2017 21:35
Isn't that like the FPSC editor?.... It sounds like an interesting item to add to the voting board... Make it 3 options - (1) flat, (2) random terrain, and (3) grid (like FPSC).

Yes...
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granada
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Posted: 19th Nov 2017 21:41
Thanks for voting guys.

Quote: "Isn't that like the FPSC editor?.... It sounds like an interesting item to add to the voting board... Make it 3 options - (1) flat, (2) random terrain, and (3) grid (like FPSC).
"


No options,just a empty level ( one light /grid/no sky/no sun )
Just for building interior levels,one click start.

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AmenMoses
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Posted: 19th Nov 2017 22:03
I for one would want to be able to have a sky box!
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granada
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Posted: 19th Nov 2017 22:13
Quote: "I for one would want to be able to have a sky box!
"


You could Use a normal start level if you want to use a sky box,this would be for people who just want to build a inside only level where they don’t need anything else .

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AmenMoses
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Posted: 19th Nov 2017 22:17
Yes but I want an outside level with no terrain, there is no terrain in space! (currently if you hide the terrain it is still there it just doesn't render it, it still interfers with entities)
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Posted: 19th Nov 2017 23:16
+1 for both
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Posted: 20th Nov 2017 14:04
you all do realize this option is in guru. by using superflatterrain=2 in the setup.
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granada
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Posted: 20th Nov 2017 14:50
Quote: "you all do realize this option is in guru. by using superflatterrain=2 in the setup."


I do,This is intended as a one click salution.no mucking about with the setup .

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AmenMoses
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Posted: 20th Nov 2017 19:23
The problem with settings in the ini file is that they then apply to all maps you may be working on, I regularly switch between projects or make quick-and-dirty test levels to test ideas so don't want to keep having to edit the ini file each time (and having to restart GG each time!).
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AmenMoses
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Posted: 2nd Dec 2017 19:28
Any update on whether this is going ahead? If not I'll not waste anymore effort on the asteroids project because at the moment this is the one thing killing it dead.

(i.e. I've solved pretty much all the other issues that were getting in the way but this one there is no work around for, you are flying through space with asteroids and spaceships all around and then a bunch of them hit the *turned off* terrain and take off sideways whilst any decals used just ignore the terrain completely, not exactly a good advertisement for the engine!)


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granada
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Posted: 2nd Dec 2017 20:24 Edited at: 2nd Dec 2017 23:04
I will fire another email of to lee later,now we no that people will use it

Edit I have sent a email to Lee,with a bit of luck he will find time to ad this to GG


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AmenMoses
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Posted: 3rd Dec 2017 00:33
Playable demo of the asteroids thingy over on the WIP board if anyones's interested.
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granada
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Posted: 3rd Dec 2017 00:35
Quote: "Playable demo of the asteroids thingy over on the WIP board if anyones's interested.
"


Late now but I will try this tomorrow ,thanks.

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Mortt
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Posted: 3rd Dec 2017 09:47
YES. Need that now.
I am working on a space type thing. Still working on the design of it.
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Posted: 3rd Dec 2017 17:29
Sounds Good
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granada
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Posted: 13th Dec 2017 11:41
Looks like we will get our clean start level,thanks Lee .

Quote: "I think we can drop that into an update early next year for sure, it's not a huge job. I do however want to focus on showstoppers and feedback from the public preview for now, make sure what currently exists works as it should and everyone is happy to move to the new update."


Dave
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GraPhiX
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Posted: 13th Dec 2017 12:11
Thanks Granada that's great news
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Teabone
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Posted: 18th Dec 2017 07:42
I think this would work best if it shows where the invisible terrain is. Say with a grey grid. or something of the sort. Something very similar to FPSC.

As I'm assuming the terrain base height is important for debugging scripting issues and player positioning. Just an idea.
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AmenMoses
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Posted: 18th Dec 2017 08:24
Any scripts relying on terrain height are not going to be of much use without any real terrain but Lee can easily just have the functions return the 'base Y' value specified in the setup.ini file so that they will still function
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granada
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Posted: 18th Dec 2017 11:25
You will still have your normal start level,this is just for people that don’t want terrain sky sun water,i asked for a grid and one light,just like starting a level in unity for instance.

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Bolt Action Gaming
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Posted: 18th Dec 2017 16:58
Sounds like a solid idea, why not?
Teabone
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Posted: 18th Dec 2017 19:13
That would be useful, having the grid build based on the base Y value within the setup.ini. An idea so your not just looking at a black screen
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cybernescence
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Posted: 19th Dec 2017 12:56
AmenMoses: could you not translate all asteroids and ship 50,000 units vertically (or whatever height value is needed) on startup of level as a workaround?

I recall with the dx9 version flying under the terrain too without collision (but think I changed the gameplayer lua for that) - so maybe shifting vertically and horizontally will make the likelihood of hitting the terrain remote?

Cheers
AmenMoses
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Posted: 19th Dec 2017 19:34
The player is already way way up in Y but them's real big rocks!
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