Product Chat / i need help with removing the red fog after you take damage

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OhhCA
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Posted: 13th Nov 2017 14:57
This red fog that appears after being hit is very annoying and ruins the immersion in my game as its a dark horror feel but once you get struck by a enemy its like its daytime again i have looked all over for ways to remove from editing the the post-sao.fx file crossing out this line of code
with no results ive tried changing the hud in hopes that would remove it and nothing starting to hit a wall here and spent so much time building this game and this has made it unplayable and no fun
Pirate Myke
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Posted: 13th Nov 2017 15:00
Undo those changes you made and save that file. This and other setting can be changed in the settings.fx file.

It is located in the effectbank/reloaded folder. Remarks are in that file.

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OhhCA
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Posted: 13th Nov 2017 15:22
i have looked through the settings.fx folder for that line of code and it was not in there at least using find it does not appear and if that code is not in there i don't really know what line of code i'm looking for
Pirate Myke
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Posted: 13th Nov 2017 15:26 Edited at: 13th Nov 2017 15:28
File attached.



This line:
Remark it as below.
//#define NOCOLOREFFECT // Disable color effect, like: screen going red when you die, or you have little health.

Restart game guru.
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Belidos
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Posted: 13th Nov 2017 15:30 Edited at: 13th Nov 2017 23:34
You just need to remove the // from of the following leine in settings.fx

//#define NOCOLOREFFECT // PE: Disable color effect, like: screen going red when you die, or you have little health.

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synchromesh
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Posted: 13th Nov 2017 15:33 Edited at: 13th Nov 2017 15:49
It should be there ...
//#define NOCOLOREFFECT // Disable color effect, like: screen going red when you die, or you have little health.

Remove the // from the line and save..
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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OhhCA
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Posted: 13th Nov 2017 15:47 Edited at: 13th Nov 2017 16:47
*Edit this still does not work with both ways you guys suggested i get hit and immediately get the red fog effect
OhhCA
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Posted: 13th Nov 2017 16:34
This is my settings.fx

i have everything the way it is supposed to be but i still get the red screen effect when i get hit
Pirate Myke
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Posted: 13th Nov 2017 18:22
You need to have the line as I gave it to you:

//#define NOCOLOREFFECT // Disable color effect, like: screen going red when you die, or you have little health.
save the file.
Restart game guru.
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Pirate Myke
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Posted: 13th Nov 2017 18:29
You may need to bloom slider to at least 1 for this to work also.
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Jerry Tremble
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Posted: 13th Nov 2017 19:52
Now you have me confused! Shouldn't he remove the forward slashes at the beginning of that line? I'm at work, so I can't look at it, but have been following this thread most of the morning.
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Bolt Action Gaming
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Posted: 13th Nov 2017 21:33
Nah Jerry what you want to do is *ADD* slashes to the front of the line to comment it out so it doesn't enable the feature.
Belidos
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Posted: 13th Nov 2017 23:36
No. You need to remove them, COLOREFFECT is already running by default, that's the red effect, you need to tell it not to run COLOREFFECT by defining NOCOLOREFFECT, you do that by uncommenting the line.

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cybernescence
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Posted: 13th Nov 2017 23:52
You need to remove the //. However your original shader change should have worked too. What version of GG are you running? Are you sure you saved the settings file and restarted GG afterwards? Try with the SAO intensity slider either on zero if it's above zero now or the other way around (older versions of GG used two separate post process shaders triggered by this slider)
Pirate Myke
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Posted: 13th Nov 2017 23:58
My bad. Do need to remove the // in front of that line.
restart game guru.
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Jerry Tremble
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Posted: 14th Nov 2017 00:10 Edited at: 14th Nov 2017 00:11
Quote: "Nah Jerry what you want to do is *ADD* slashes to the front of the line to comment it out so it doesn't enable the feature."


Quote: "No. You need to remove them, COLOREFFECT is already running by default, that's the red effect, you need to tell it not to run COLOREFFECT by defining NOCOLOREFFECT, you do that by uncommenting the line."


See why I was confused? LOL, anyway, I just got home an checked it out. That line is rem'd out by default, so I tried it both ways. I don't get the red "fog" either way anymore. I'm using the beta, though, so it might just be that. I get some blood splatter when getting hit, and an odd navigation type arrow/arc thingy upon getting hit. Never noticed that before. Maybe it's always been there?


EDIT: Never checked my graphics settings. Will have to try again.
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synchromesh
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Posted: 14th Nov 2017 00:54 Edited at: 14th Nov 2017 00:55
LOL.. Its definitely ... Remove the // from the line and save..
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perelect
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Posted: 14th Nov 2017 04:52
You can also do it with a lua command

SetGamePlayerControlRedDeathFog(0)

For the attached script: use a dynamic entity and set it to always active
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OhhCA
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Posted: 20th Nov 2017 23:21
Quote: "You can also do it with a lua command

SetGamePlayerControlRedDeathFog(0)

For the attached script: use a dynamic entity and set it to always active"


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