File attached.
//#####################################################################################################
//#### Many of these shaders have been improved by Preben Eriksen. For more information visit
//#### http://www.daily3d.com, or e-mail plemsoft@plemsoft.com. If you want to use these
//#### shaders to create cross-platform 3D games, feel free to check out "GameGuru Loader" DLC
//#### for AppGameKit which enables you to load GameGuru levels and code your game from scratch.
//#### Visit www.appgamekit.com or the main Steam page here: http://store.steampowered.com/app/325180/
//#####################################################################################################
//#define LAPTOP // Make everything faster for laptops, will also remove DOF,MB,SAO. Lower shadow, remove grass normals, distance improvements.
#define FASTROCKTEXTURE // disable tri-planar rock for faster terrain.
#define IMPROVEDISTANCE // Improve distance terrain.
#define MEDIUMIMPROVEDISTANCE // Improve medium distance terrain.
#define WATERREFLECTIONMEDIUM // water reflection use medium.
//#define USEDISTBASEMAP // Use basemap in distance faster.
#define LENSFLARE // enable / disable lens flare.
#define DISABLELENSFLAREHALO // diable the lens flare halo.
#define FXAA // enable / disable FXAA
//#define CARTOON // enable / disable cartoon (cel) shader.
//#define RETRODITHER // make a retro dither look
//#define RETRODITHER64 // make a retro C64 dither look.
//#define DOF // enable / disable depth of field.
//#define MOTIONBLUR // enable / disable motion blur.
//#define NOSAO
//NOTE: Below settings can be used to finetune a level.
//If you dont know what the delow settings is, there no need to change them.
//#define SPECULARCAMERA
//#define SPECULARCAMERAINTENSITY (0.4)
#define TERRAINROCKSLOPE (0.5)
//#define NOCOLOREFFECT // Disable color effect, like: screen going red when you die, or you have little health.
// HQLENSFLARE , lens flare use own render target, and you can set when it trigger.
// use TRIGGERLENSFLARE to define when to trigger lens flare , higher means it dont trigger as often. use values from 0.0 - 1.0
#define HQLENSFLARE
#define TRIGGERLENSFLARE (0.97,0.97,0.97)
#define BETTERSHADOWS
// About LENSFLAREINTENSITY: 3.0 Normal intensity, 0.5 very low, 2.0 Low , 5.0 High intensity.
#define LENSFLAREINTENSITY (3.0)
// CARTOONIMPACT 4.2=Normal , can be any number from. 0 - ??
#define CARTOONIMPACT (4.2)
#define ADDSKYBOXFOG // Add some fog to the skybox. keep fog colors below 94 if you use lens flare.
//#define DEBUGSHADOW // Use this to see the levels of cascade on shadow mapping
#define SKIPIFNODYNAMICLIGHTS // Skip dynamic lights calc if no lights
#define PEROJECTLIGHT // Change per object specular to per object light.
#define BOOSTILLUM // Add more light from the illumination texture.
// Below you can enable/disable the features you like in your LAPTOP setup.
// The more you disable the more speed you get.
#ifdef LAPTOP
#ifdef DOF
#undef DOF
#endif
#ifdef MOTIONBLUR
#undef MOTIONBLUR
#endif
#ifndef FASTROCKTEXTURE
#define FASTROCKTEXTURE
#endif
#ifdef WATERREFLECTIONMEDIUM
#undef WATERREFLECTIONMEDIUM
#endif
#ifdef MEDIUMIMPROVEDISTANCE
#undef MEDIUMIMPROVEDISTANCE
#endif
#ifdef BETTERSHADOWS
#undef BETTERSHADOWS
#endif
#ifndef REMOVEGRASSNORMALS
#define REMOVEGRASSNORMALS
#endif
#ifdef IMPROVEDISTANCE
#undef IMPROVEDISTANCE
#endif
#ifndef NOSAO
#define NOSAO
#endif
#endif
This line:
Remark it as below.
//#define NOCOLOREFFECT // Disable color effect, like: screen going red when you die, or you have little health.
Restart game guru.
Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz, 2400 Mhz, 4 Core(s), 4 Logical Processor(s), 8gb RAM, Nvidia gtx660, Windows 7 Pro 64bit, Screen resolution 1680 x 1050.