Quote: "so im sure, GG skybox is WRONG with coordinates, because every skybox generator i use, create the skyboxes textures parts allways at the same places; but once inside GG its completly wrong...
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I wouldn't say its wrong, as GG originally wasn't intended to work in conjunction with those generators. But I completely understand your frustration. Took me quite a while to wrap my head around how the skybox UV maps were setup as yes your right it doesn't match how much of the generators output them.
I've only made one skybox with a generator so far. But I'm hoping to play around more with making some from scratch in photoshop. Might make a tutorial on it once i wrap my head around it.
How most unwrapped skyboxes work in other games engines (not sure if its the same in GG)
That's why to date I've only made only one skybox but plan on doing more. At the least you can just rearrange your DDS texture file names till you get it right on all sides matching up. As mentioned above.
EDIT: Just realized you made a skydome and not a skybox. Did you place it in the scene as an entity? Also if its a skybox than our advice isn't going to work about the meshes and filename matching for the DDS
If you're placing it as an entity it will require a special shader to make sure it doesn't cast shadows on itself.