Product Chat / top down view buildings

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Unspokenbond
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Joined: 28th Nov 2016
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Posted: 29th Oct 2017 20:33
Hi everyone - does anyone by chance know how you could make it when you enter a building in top down view that it would remove the top of the building so you could see the player running around inside the building? Only have it do it when the character you are controlling in top down view enters a building it would slice the top of the building off so you can still see the character. Just like how in editor mode it slices the top half of the building off when you are building inside of it. Anyone know how do to this?
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synchromesh
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Posted: 30th Oct 2017 00:38
At the moment I'm not even sure that's possible ..
Most of the editor features are hard coded so there's nothing really to script as far as removing the rooftops.
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Unspokenbond
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Posted: 30th Oct 2017 00:50
Copy that - thank you sir. I had a feeling that was the case :/

Another question - anyone else that has made top down view when you save the standalone game does the game load up in standalone all strange and like the character is below the map and 1st person view again? Thats what mine is doing. I was going to take an in game GG video and a video of the standalone to show for ideas on what to do to fix it if that is okay?
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Unspokenbond
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Posted: 30th Oct 2017 03:31
Scratch this fellas - just figured it out
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Pirate Myke
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Posted: 30th Oct 2017 06:55
And the solution was?
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MooKai
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Posted: 30th Oct 2017 11:07
Top down is working fine.
But yes, you can not see thru the roof, so no chance to see what’s going on inside.

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Belidos
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Posted: 30th Oct 2017 11:24
Only way i can think to do it would be with custom models, for each building have two models, the bottom half and the top half. Place them in the editor and create a script that goes in a zone which hides the top half model when you're in the zone, and shows it when you're not in the zone.

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cybernescence
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Posted: 31st Oct 2017 18:01
This is probably doable in next release using the same model as can use lua to alter the alpha of the buildings in the entity shader (in the same way as editor does it to cut off roof when required).

Cheers.

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