If you want to export to
Mac and Mobile you should make your maps in Game Guru than use GGLoader to bring it to AGK which supports all platforms.
So technically the answer is yes. Though you'd have to get used to a different engine (AGK) to complete the task. I'd highly recommend jumping into the AGK community.
Quote: "so if someone produce a pc game (windows) and sell tons of it, it can help GG to be a better product i supose, GG can sold more to users..."
TGC doesn't take any profits from any games made by GG. If an amazing game was created with GG and it some how helped promote GG to getting more sales that's great. But in the end the engine is still running under Directx and is primarily developed by person. If you want to make games for consoles and other OS's you will have to pick up GG Loader and AGK.
Quote: " better use of fbx,"
You can export .X format in Blender and 3DStudioMax with plugins. I think the only reason why the FBX debate continues is people are using 3rd party content already created or generated for them that they want to use in Game Guru. I find it disturbing that there are store items that are ... a little too similar ... to content on TurboSquid with obvious mesh rips from their server. I don't think FBX support is going to make Game Guru a "better engine". FBX is just a way to get people to import content they did not create themselves.
Unless there are some examples of FBX only proprietary 3D software that they are using to create their meshes that they are limited to. I've seen few examples of that. Just mostly people wanting to take 3D meshes not made by them from elsewhere on the net, without proper licensing and importing them into GG.
I get a bit defensive on the topic as i know there are people pirating 3D models in this community. Putting them in the store, uploading them for free and even putting them in their video games with the intent to commercial sell. I'm not here to be TGC's police but I have been evidence of this going on here for at least 3 years.
If someone could explain better reasoning for FBX support I think that would be more helpful. Like what software you are actually using to create your meshes that only export to FBX. I think presently the .X format has proved to be a filter for pirates in a sense.