Quote: "I wish that Mixamo would have made a free software download for the decimator and the auto-rigger tool.
"
Wouldn't
that have been nice?
Quote: "I think I downloaded a lot of the animations from the Mixamo website already... so hopefully I got that covered..."
I'm pretty sure I've got them all. In both bvh and fbx formats. (unless they've added more, of course). I spent several evenings just downloading them one set at a time. Seems you can't even create sets anymore, it's one at a time. The only thing is, while they work with iClone7 (and Character Creator), I'm not sure I'm taking full advantage of them. Originally I downloaded them based on the rig that worked with GG. It was not the max number of bones and facial animations weren't enabled. I do not know if that will matter in the future. I've been further studying UE4/Blueprint and the iClone characters work seamlessly with that along with the Mixamo animations. I haven't tried facial animations yet, though, except in iClone itself. Haven't exported anything yet using those.
Anyway, I think it's really sad what Adobe has done to the best character creator around for non-artists. When Rafhalzer came up with FBX2GG, I was sure that not only were all my prayers answered, but I had a solid pipeline for all my future endeavors. They've basically ruined it, or will in the future. So I ponied up the money for iClone7 plus all the export licenses and a lot of extras along with their respective export licenses. And I'm not even likely to release a commercial game, lol. It's just a hobby to me, like you. However, most people spend a lot on their hobbies!
Desktop: i7 4770@3.4Ghz (passmark 9809), 12GB RAM, Win 10/64, GeForce GTX 1080 (passmark 12006), 1TB SSD, 1TB HDD; Laptop: i7 4800MQ@2.7Ghz, 16GB RAM, Win 10/64, GeForce GTX870M , 1TB SSD.