Product Chat / What is causing this?

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Earthling45
8
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Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 26th Oct 2017 00:03
Latest version.


Version 1.31


Quite a difference, not only visual.
Going back to version 1.31 is a breath of fresh air due to the speed within the editor.

I've been busy with the terrain but did not like the shine on the textures, as if it is plastic.
So i've tried some things but in the end it is just not satisfactory.
So in order to find out what was missing, i've gone back to a previous version to see the difference.
The two pictures above show the difference.

But also the mountain in the latest version changes quite a bit when getting near or away from it, this is terrain-lod at work?
On the riverside were holes when i moved away from it, as if polygons are simply removed or not rendered when the player is at a certain distance.
This was at the foot of steep hills, no beach but a steep shoreline, the terrain behind it is rendered but the shoreline is a jigsaw pattern.

granada
Forum Support
22
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 26th Oct 2017 00:18
I would uninstall and reinstall,that might sort it for you .

Dave
Windows 10 Pro
GeForce GTX 1050 Ti
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
1920x1080,60 Hz
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Earthling45
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Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 26th Oct 2017 00:26
This is a fresh install

If you do not experience the same then it might be time for me to switch to win10.

granada
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Posted: 26th Oct 2017 00:37
I am running the beta , so I can’t say. when you uninstall did you delete all the folders.

Dave
Windows 10 Pro
GeForce GTX 1050 Ti
AMD FX (tm)-9590 Eight-core Processor
31.96 GB RAM
1920x1080,60 Hz
PM
synchromesh
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Joined: 24th Jan 2014
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Posted: 26th Oct 2017 00:45
As Granada Says ...
When you Uninstall the files folder normally stays intact so your terrains will stay the same ..
Try backing up your "Files" folder then uninstall .. then delete the old files folder.
Reinstall and see what happens ...
If all is ok then you can copy your files back .... although perhaps not your old terrain ones .

The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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Earthling45
8
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Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 26th Oct 2017 01:00
I'm going to remove the complete map and install it again tomorrow on my c drive
It is currently running from an external disk that might cause some problems maybe.


cybernescence
GameGuru Master
11
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Joined: 28th Jan 2013
Playing: Cogwheel Chronicles
Posted: 26th Oct 2017 07:50
Hi - are you calling out the texture stretching on the top picture? If so comment out the 'fastrocktexture' (something like that) line in the settings.fx file and this should reenable triplanar rocks.

Cheers.
Belidos
3D Media Maker
9
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 26th Oct 2017 08:02
Quote: "I'm going to remove the complete map and install it again tomorrow on my c drive
It is currently running from an external disk that might cause some problems maybe."


It's best to keep maps in the mapbank, there are a few issues when you keep maps elsewhere, it should be ok in the editor and test, but when it comes to creating a standalone, having the original map stored anywhere but the mapbank is a major cause of standalone crashes, basically it will crate the standalone fine, and look ok, but when it tries to load the map it will crash. So always try to keep your maps in the structure supplied, i'd recommend this with all files really, there's a reason the files folder is structured the way it is.

Primary Desktop:
i7 7700,k NV1070 8GB, 16GB 3200mhz memory, 1x 2TB Hybrid, Win10.

Secondary Desktop:
i5 4760k, NV960 2GB, 16GB 2333mhz memory, 1x 2TB Hybrid, Win10.

Laptop:
i3, Intel 4000 series graphics, 6GB memory, 1x 500gb HDD, Win8.1.
LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 26th Oct 2017 10:17
Also to speed up the editor for the current live version, change "disablesurfacesnap=1" in the SETUP.INi file as this will speed up entity placement for now.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

Earthling45
8
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Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 26th Oct 2017 12:30
@ cybernescence
Among others, also the shine on textures and the way the editor works at the moment but i will see how it is after freshly installing it on C:

@Belidos.
The folder structure is not alterred, steam allows us to install programs on another drive, hence that is what i did in order to clean up space on my C: drive.

@Lee
Placing entities, creating, painting the terrain is no problem, it is when i change textures in the terrain palette, open a new random level or even starting GameGuru with the new default level that is quite slower than before.
Also going in testmode and back to the editor is quite slow.
My external drive is usb, maybe that is slowing GameGuru, so i'll report on it after a new install on C:




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