3rd Party Models/Media Chat / collision mode

Author
Message
Honkeyboy
3D Media Maker
8
Years of Service
User Offline
Joined: 16th Sep 2015
Location: Doesnt know half the time ;)
Posted: 25th Oct 2017 18:59 Edited at: 25th Oct 2017 18:59
Hi all, I've created various traps and trap rooms for the Dark Harbour catacombs map this particular model has me stumped I've imported it and put the collision box around the blade and read through the docs and from what i can see it needs mode 100x in this case i would have thought 1001 but no go so im puzzled anyone know how to get this working? Im using a rotate and hurt player script on it. It rotates correctly but still only hurts the player from the pivot point?
Thanks

Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel

I only smile because i have absolutely no idea whats going on

Attachments

Login to view attachments
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 25th Oct 2017 20:44
I could never get the collision lined up properly with the importer sorry no help I know
Welcome to the real world!
Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Honkeyboy
3D Media Maker
8
Years of Service
User Offline
Joined: 16th Sep 2015
Location: Doesnt know half the time ;)
Posted: 25th Oct 2017 21:01
yeah struggling this way Graphix tbh just modeled a razor wheel instead least that way i can use the script i wrote and using smallg's walls have 12 different trap rooms now (proper funny) with cryptic clues how to get past and loads of secret passages quite enjoying this one
Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel

I only smile because i have absolutely no idea whats going on
GraPhiX
Forum Support
19
Years of Service
User Offline
Joined: 15th Feb 2005
Playing:
Posted: 25th Oct 2017 21:05
Hopefully the new importer will be better your game is looking really good btw
Welcome to the real world!
Windows 10 Pro x64 - Core i7-7700K @4.2GHz - 32GB DDR4 RAM - GeForce GTX 1060-6G 6GB - 1TB NVe SSD
Honkeyboy
3D Media Maker
8
Years of Service
User Offline
Joined: 16th Sep 2015
Location: Doesnt know half the time ;)
Posted: 25th Oct 2017 21:17
Thanks m8 have the catacombs neally finished now but not going to post the map as it'll give away where the secret items are i'll wait till its finished and let you guys *cry* it out rofl
Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel

I only smile because i have absolutely no idea whats going on
smallg
Community Leader
18
Years of Service
User Offline
Joined: 8th Dec 2005
Location:
Posted: 26th Oct 2017 09:04
If you are defining the collision box it should use box collision I believe - though never tried it personally.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
windows 10
i5 @4ghz, 8gb ram, AMD R9 200 series , directx 11
Honkeyboy
3D Media Maker
8
Years of Service
User Offline
Joined: 16th Sep 2015
Location: Doesnt know half the time ;)
Posted: 26th Oct 2017 14:11
Right ok smallg will try that thanks
Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel

I only smile because i have absolutely no idea whats going on

Login to post a reply

Server time is: 2024-04-19 22:43:15
Your offset time is: 2024-04-19 22:43:15