Product Chat / Sound Zones

Author
Message
SweetKenny
7
Years of Service
User Offline
Joined: 29th Aug 2017
Location: Michigan
Posted: 22nd Oct 2017 12:04
I have a sound zone problem.
when I load a sound (s) in the sound zone some of them work and some don't, there all 16 bit wav. and are dialogue. I use soundatplayer.lua

I converted some in to a .ogg file and still the same thing. any ideas as to help?

or do I need another script?

Thanks
Kenny
Kenneth M. Sutton
SweetKenny
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 22nd Oct 2017 12:09
Are they 16bit mono ?
Try saving them in that format .
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
SweetKenny
7
Years of Service
User Offline
Joined: 29th Aug 2017
Location: Michigan
Posted: 23rd Oct 2017 10:42
Never thought of that, could be the thing....

thanks synchromesh

Kenneth M. Sutton
SweetKenny
SweetKenny
7
Years of Service
User Offline
Joined: 29th Aug 2017
Location: Michigan
Posted: 23rd Oct 2017 12:32
Well I'm sorry to say that 's not it....

crazy, crazy, crazy
Kenneth M. Sutton
SweetKenny
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 24th Oct 2017 01:28
Just tried a few random ones myself with no issues .. ?
Any chance you could post one of your wavs here so I can try it .
See if I can see whats going on ..Or mail it to me

synchromesh@blueyonder.co.uk
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
PM
SweetKenny
7
Years of Service
User Offline
Joined: 29th Aug 2017
Location: Michigan
Posted: 24th Oct 2017 15:31
Email sent with files.

Thanks for doing this for me...

Kenny
Kenneth M. Sutton
SweetKenny
Teabone
Forum Support
18
Years of Service
User Offline
Joined: 8th Jun 2006
Location: Earth
Posted: 24th Oct 2017 15:36 Edited at: 25th Oct 2017 06:59
Quote: "I have a sound zone problem.
when I load a sound (s) in the sound zone some of them work and some don't, there all 16 bit wav. and are dialogue. I use soundatplayer.lua "


Not sure if this is helpful but soundatplayer.lua is not used by "zones". You apply that to an entity. For zones you use soundinzone.lua.
Twitter - Teabone3 | Youtube - Teabone3 | Twitch - Teabone3 | TGC Assets - Store Link

i7 -2600 CPU @ 3.40GHz - Windows 7 - 8GB RAM - Nivida GeForce GTX 960
synchromesh
Forum Support
10
Years of Service
User Offline
Joined: 24th Jan 2014
Location:
Posted: 25th Oct 2017 01:29 Edited at: 25th Oct 2017 22:27
Quote: "Not sure if this is helpful but soundatplayer.lua is not used by "zones". "

Actually it does and works very well ... It also destroys itself once the file is played which is handy

@SweetKenny
Try the sound file attached and let me know if it works for you .. It Should be perfect ..

[SOLVED]
The only person ever to get all his work done by "Friday" was Robinson Crusoe..

Attachments

Login to view attachments
PM
SweetKenny
7
Years of Service
User Offline
Joined: 29th Aug 2017
Location: Michigan
Posted: 26th Oct 2017 11:11
Hi All,

I am happy to say I got it... When I recorded my sound dialogues in Cubase I did them all in a Stereo format and some of them did work as a stereo file (16 bit 44100khz wav.) but some not. sooooo as a fast and easy convert I used Audacity to convert them to a mono wav. file not one would work for me. I got in touch with Synchromesh here in this forum and sent him the files and he converted me a Test file and it worked. it got me thinking what did he do that I didn't do? so I loaded my file's in to Cubase and converted them to a 16 bit, 44100khz wav. file and boom!!! they all work.
Synchromesh saved me a lot of work and he's to be congratulated on his help . if he didn't send me that test file I'd still be there now.
Thank You Synchromesh for all your help and kindness

Kenny
Kenneth M. Sutton
SweetKenny

Login to post a reply

Server time is: 2024-11-24 09:46:21
Your offset time is: 2024-11-24 09:46:21