Product Chat / chess like game

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koyotes
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Posted: 21st Oct 2017 15:30
have been toying around and exploring game guru for a couple months now my son asked me could i make a chess game
with game guru have not been able to find any thing so the question is , is there a way ?
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DVader
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Posted: 21st Oct 2017 16:12
You would have to write it in lua. You can make it do all sorts. Chess would be a tough one though, I don't even play it, never mind code it.
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Posted: 21st Oct 2017 16:17
Personally, I don't see why not, it would take quite a lot of scripting though, you would have to program the chess engine into Lua. A very difficult job but not impossible.

First of all, you will need the pieces made up, either by you or get someone else to do it, the board, of course, would be easy.

Of course, if you were going to make it a two player game that was played over the net then this would be much simpler, all you would need to do then is program the correct moves for each piece and get it to know when someone has "Check Mate" or "Mate".

Not quite as simple as I have made it sound there but you get the idea, It is a very complex game when put into programming that is why it took quite a long time initially to get right. Of course, there are programs out there that you could use if you were able to translate them into Lua. It would be interesting if someone could do this, let me know how you get on if you decide to attempt it.

I hope this was helpful.

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Posted: 21st Oct 2017 17:06 Edited at: 21st Oct 2017 17:17
Here is an article about a LUA chess game.

Lots of scripting.
https://pastebin.com/bpU01eAx

https://github.com/Chessforeva/Lua4chess
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koyotes
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Posted: 21st Oct 2017 17:41
thanks for the info havent coded much guess im going to have to do more work with LUA

thanks
koyotes
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AmenMoses
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Posted: 22nd Oct 2017 13:42
Ok challenge accepted .

I have got garbochess.lua running on my Mac in Lua 5.2 (i.e. the same version that GG uses) and will start conversion to make it play nice in GG. This mainly consists of writing a scheduler so that it can process in the background, i.e. do a bit each frame, rather than just stealing all the CPU time whilst each move is calculated.

The script simply generates move instructions, e.g. d4d6, so the step after that will be to actually have some 3d objects that can be moved. if one of our resident modellers could step forward and volunteer ....

(to start off some simple draught-like counters with letters or images on would do)
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synchromesh
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Posted: 22nd Oct 2017 13:52
Quote: "to start off some simple draught-like counters with letters or images on would do"


No animated characters then like battlechess .. Wouldn't that be awesome

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Jerry Tremble
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Posted: 22nd Oct 2017 14:07
Quote: "
No animated characters then like battlechess .. Wouldn't that be awesome "


I had that on my old Nintendo I might even still have the cartridge in a box around here. That version you showed looks a lot better! Leave it to Amen Moses to get something working in GG! Dancing zombies perhaps, lol?
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Posted: 22nd Oct 2017 14:51
Well if AmenMoses is on this it will be sublime in the end from a coding perspective .

Looking forward to seeing this now. With some great animated characters it would be superb as you say - probably could be sold if a new novel theme emerged?


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Posted: 22nd Oct 2017 18:11
Dancing Zombies no longer work since the DX11 betas started coming out, not sure why.

Let me get it actually running in GG before we start planning for Battle Chess (I had that on DOS way back when, late 80's I think).

And as I'm just using an already coded chess engine I doubt selling it is an option unless we can track down the original author and ask permission, always assuming it actually plays a decent game that is.
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MooKai
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Posted: 22nd Oct 2017 18:42
Hm , I remember I played battle chess on the Amiga. It was something new.
A newer version is available on Steam.
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Posted: 22nd Oct 2017 19:14
Would require a considerable amount of LUA scripting. But doable. You'd have to create your own method of keeping all of the entities on to a grid.
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Posted: 22nd Oct 2017 20:03
if nobody else has volunteered I can make some chess pieces for you
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cybernescence
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Posted: 22nd Oct 2017 20:46
I knew you would say that . You're a star too

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Posted: 22nd Oct 2017 20:48 Edited at: 22nd Oct 2017 20:49
thank you

I have almost got them right

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AmenMoses
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Posted: 22nd Oct 2017 22:06
GG has impressed me yet again, got it working first time! Only slight problem is that the Lua processing stole ALL the CPU time so the FPS dropped to around 0.1 FPS. On the plus side it makes about 1 move every second so no slouch at playing the game!

Next step is to do my usual major rewrite with performance in mind, lots of tricks I can use as the original port appears to be a line for line port from Javascript.

Then I'll spread the processing over time and dumb it down a bit so it only looks ahead a couple of moves so I can then have a reasonably real-time game playing experience.

At present it is simply playing itself, when in CPU vs Human mode it will obviously be taking no CPU whilst waiting for the player, I suppose the simplest first step would be to have it pause a few seconds between moves so the screen can update so I can at least see what is going one, I'm just damn impressed that GG didn't crash!

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DVader
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Posted: 23rd Oct 2017 08:55
You've used some lua code from another game? That's one way to do it ;p
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Posted: 23rd Oct 2017 10:31
Yep, from the links PM posted. Why reinvent the wheel?
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Posted: 23rd Oct 2017 16:15 Edited at: 23rd Oct 2017 16:15
before I go any further are these ok ? its just the Pawns atm

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AmenMoses
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Posted: 23rd Oct 2017 16:48
I'll try them out in a bit, 275k seems a bit extreme for a mesh, how many polls are they?
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Belidos
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Posted: 23rd Oct 2017 16:55
Looks like just a little over 3500 poly's, so quite low poly.

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Posted: 23rd Oct 2017 17:00
Yeah I will reduce the pollys if need be the texture maps can also be reduce to 512 just wanted to see if they were ok
I can reduce the curvature to reduce poly but has Belidos as said they are 3k because they are round
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Posted: 23rd Oct 2017 18:07
Ok, I see they are in text format which makes the files a lot larger.

For some reason I'm not seeing any textures on them in GG, I just copied the whole lot into entitybank so don't know what is going wrong.

Anyhow I'll bash on with the re-write tonight.

Gonna need some black and white squares as well, unless there are some suitable ones hiding away in the mass of entities I already have, we really need a way of finding stuff easily!
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Posted: 23rd Oct 2017 18:15 Edited at: 23rd Oct 2017 20:21
Lol yep I left them as text so that you could see the texture reference but for some reason you cannot see them textured in GG I will check them again and compile them for you.

they work fine in GG for me

I have actually done a chess board too will post it as soon as I have textured it
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Posted: 23rd Oct 2017 19:58
You should call it: Guru Chess
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Posted: 23rd Oct 2017 20:28 Edited at: 23rd Oct 2017 20:29
yep they work I think it might be better if I do them gold and silver or maybe even crystal they are black and white so not the best colours for DNSI in GG the PBR versions look great so I think I will turn them into glass


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GraPhiX
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Posted: 24th Oct 2017 11:01 Edited at: 24th Oct 2017 11:02
here is the Board, I will re texture the Pieces and re post them

I don't know why but if the 'Sun Surface Slider' is above 40 it looks awful but if I remember right I have always had a problem with that slider

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granada
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Posted: 24th Oct 2017 11:11
Looks good GraPhiX you went quite for a while there,thought you had retired .

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Posted: 24th Oct 2017 11:41 Edited at: 24th Oct 2017 11:42
LOL sorry had a few cheers yesterday and last night my head hurts

here are the new pieces and board I will do the rest of the pieces if Amenmoses say these are ok

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AmenMoses
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Posted: 24th Oct 2017 13:57


I have very limited connection at the moment as I'm down at my caravan enjoying the nice weather but here is a short video.

The moves are simply displayed as text at present but I've managed to get the board and pawns to display now (had to put them through fragmotion and use the GG importer for some strange reason).

I'll start on getting the pieces to move around next.

@GraPhix, I have limited download bandwidth so I'll wait for the rest of the pieces before I download them.

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Posted: 24th Oct 2017 16:30 Edited at: 24th Oct 2017 16:30
almost done Knight, Queen and King to finish


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GraPhiX
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Posted: 24th Oct 2017 17:18 Edited at: 24th Oct 2017 17:27
I have completed the Chess set, models vary from 3k to 6k but should be ok if its just the Board and Pieces,
I am sure someone could make better but its a start
I forgot to mention I have done these as PBR too ready for the update



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GraPhiX
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Posted: 24th Oct 2017 18:06
Here is my scripted version



I could never play chess
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Posted: 24th Oct 2017 18:49
What did that Pawn do to you?
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Jerry Tremble
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Posted: 24th Oct 2017 19:03
Lol, a whole new twist on battlechess. Can't help but feel bad for that pawn, though
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Posted: 24th Oct 2017 21:17
Shotgun Chess No real harm came to any pawn in the making of the video it was a stunt double
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Posted: 24th Oct 2017 21:20


Still a few tweaks needed but thought you'd like to see the progress so far.
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Posted: 24th Oct 2017 21:24 Edited at: 24th Oct 2017 21:29
Quote: "Still a few tweaks needed but thought you'd like to see the progress so far."


Your a clever lad you know the OP has never been back to this thread LOL


hmmmm I wonder if this could be made into multiplayer ? it may work ok with just 2 players might be worth a tinker
this could actually be the first simple multiplayer game that might actually work
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Posted: 24th Oct 2017 22:17
Lad? Lol, well I suppose I qualify around here. I've only a few grey hairs after all.
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granada
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Posted: 24th Oct 2017 22:40
We will have to start a grey hair club ,nice work on this guys .

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Posted: 24th Oct 2017 23:47
Those are some nice looking chess pieces
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Posted: 24th Oct 2017 23:53
This is great!
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Posted: 25th Oct 2017 00:05
We need a 'Lad' badge!

I've not played with multiplayer in GG, read somewhere that you can't run user scripts in multiplayer (I assume because each player would have to somehow synchronise variables between scripts which would be quite a challenge).
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Posted: 25th Oct 2017 02:41
Quote: "read somewhere that you can't run user scripts in multiplayer"


I haven't tried multiplayer, either, but I've read that as well. That's why multiplayer mode is so unpopular thus far. (I'm not a big fan of multiplayer games, anyway. My experience with the commercial games has not been pleasant.)
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Posted: 25th Oct 2017 08:05
Quote: "I've not played with multiplayer in GG, read somewhere that you can't run user scripts in multiplayer (I assume because each player would have to somehow synchronise variables between scripts which would be quite a challenge)."


you misunderstand me it does not need scripting (well not much) it could be a turn by turn based game where the player moves the chess piece on his turn

two players with the chess set player one makes a move (commits move) clock starts ticking player two makes his move clock resets back to player one
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Posted: 25th Oct 2017 11:49
@ Amenmoses. I agree, I wasn't being funny, merely saying that's one way to get it going As I said I would not want to try to write one from scratch ! Good luck with this, looks great!

@ Syncromesh. As soon as I saw the thread I though Battle Chess. Cool game, inspired by Star Wars and looked good. Never played it though as I said don't play chess lol.

@ Graphix. Scripting is not possible in multi-player, at all, as said. It matters not if you only need a little scripting. It just doesn't work at all. This sort of thing would be great down the line.

Oh I'll add that you could probably make it more Battle Chess like, simply by replacing the pieces with NPC's There are some default NPC's that would probably work well animation wise. Might look a little odd of course but would be cool. Would be a lot more work of course. Getting it working with standard pieces is best first of course I think Battle Chess had the option of either, although I could be wrong there.
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Posted: 25th Oct 2017 11:52
sorry was just a thought
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Posted: 25th Oct 2017 11:53
Oh, that should be quite easy to do but not really what an FPS engine is for! Would more suite a tablet app!

So I've sorted out the graphical part, GG plays against itself quite happily.

Next up is to spread the processing load over many frames (currently it simply does one move every sixty frames) to avoid jerkiness as while it is 'thinking' the player can't move around.

Then I'm going to work on the player UI part, probably reuse the 'examine' script I put up recently. Basically look at piece and click mouse to select, look at square to move it to and click mouse again to make move (left click anywhere else to abandon).

Finally I'll need some sort of UI for starting a new game, quitting game in progress, choosing game difficulty etc.
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Posted: 25th Oct 2017 11:58
Great stuff Lad I mean Old Man
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Posted: 25th Oct 2017 13:30
I've had plenty of cease-and-desist letters in my time (even got one from Microsofts lawyers once, should have framed it!) so even any mention of a BC clone is not a good idea.

Gorbochess is originally open source (BSD licence I think) but as this is a Lua 5.2 rewrite of a Lua 5.1 conversion of a JS conversion of a C# original it's anyones guess as to usability of said engine in a commercial release!

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