Product Chat / Zombie AI problem

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themegapolice 96
11
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Joined: 17th Oct 2013
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Posted: 19th Oct 2017 23:50 Edited at: 20th Oct 2017 01:20
Is there any way to improve intelligence?
In the video you see how I put a zombie surrounded by 4 grids (walls) and in itself, the zombie can not even move fluidly between the bars.
The terrain is firm and there are only 4 walls, yet the zombie moves with a lot of difficulty, even following the footsteps of the player.
How will I make the enemy follow me on a map with uneven terrain and more than [b]300 objects around.

?
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Teabone
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18
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Joined: 8th Jun 2006
Location: Earth
Posted: 20th Oct 2017 01:26 Edited at: 20th Oct 2017 06:27
That's interesting I never experienced any issues like that before.
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granada
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22
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 20th Oct 2017 02:08
It’s like it’s trying to restart itself every few seconds.have you changed any settings yourself.

Dave
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themegapolice 96
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Joined: 17th Oct 2013
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Posted: 20th Oct 2017 04:10
the script or model of the zombie, is all by default.
It always happened to me. Even without the bars, it works the same.
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Teabone
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Joined: 8th Jun 2006
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Posted: 20th Oct 2017 06:40


For some reason mine are working okay. Are your zombies assigned the fast zombie lua script?
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smallg
Community Leader
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Joined: 8th Dec 2005
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Posted: 20th Oct 2017 09:31
Fps plays a role, you can see yours (tea bone) is running way faster so the updates take much less time making it look a bit better but both are similar in truth.
Blocking an AIs path completely is not recommended as it will confuse the pathfinding logic.
lua guide for GG
https://steamcommunity.com/sharedfiles/filedetails/?id=398177770
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Belidos
3D Media Maker
8
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Joined: 23rd Nov 2015
Playing: The Game
Posted: 20th Oct 2017 09:49
The Zombies are behaving a lot better with their reactions and pathing in the beta at the moment, so there's that to look forward to, but smallg's right, even with great pathing algorithms they will always have issues if you completely block them in.

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LeeBamber
TGC Lead Developer
24
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Joined: 21st Jan 2000
Location: England
Posted: 20th Oct 2017 12:00
Yes this has been solved in the beta, but if you can send me your FPM to lee@thegamecreators.com I can confirm before the update goes out
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MooKai
GameGuru TGC Backer
15
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Joined: 22nd Jul 2009
Location: World
Posted: 20th Oct 2017 17:07
Lee, the zombies keep u always busy... Ha ha ha
Old school FPS fan, DOOM!!! Why GG not working on my AMIGA 500?
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Teabone
Forum Support
18
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Joined: 8th Jun 2006
Location: Earth
Posted: 20th Oct 2017 18:49
I may have accidentally leaked a beta test. Least it hints at an AI improvement
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