Product Chat / AI Obstacles

Author
Message
Honkeyboy
3D Media Maker
8
Years of Service
User Offline
Joined: 16th Sep 2015
Location: Doesnt know half the time ;)
Posted: 19th Oct 2017 09:28
Hi all, anyone found a way to speed this up? I'm now having to wait 10-15 mins on the Dark Harbour map, ok it has loads of models and does run fine when loaded but 10-15mins is like watching status bars while installing an os lol. Anything i can change in the setup.ini or something?
Thanks
Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel

I only smile because i have absolutely no idea whats going on
LeeBamber
TGC Lead Developer
24
Years of Service
User Offline
Joined: 21st Jan 2000
Location: England
Posted: 19th Oct 2017 09:57
A quick way to speed up your test game sessions is to change both these values in the SETUP.INI to 1:

skipobstaclecreation=0
skipterrainobstaclecreation=0

In the latest build, I have improved the AI obstacle generation so it saves the processed AI waypoints properly so can be loaded quicker on subsequent test game runs.
PC SPECS: Windows 8.1 Pro 64-bit, Intel Core i7-5930K (PASSMARK:13645), NVIDIA Geforce GTX 980 GPU (PASSMARK:9762) , 32GB RAM

Honkeyboy
3D Media Maker
8
Years of Service
User Offline
Joined: 16th Sep 2015
Location: Doesnt know half the time ;)
Posted: 19th Oct 2017 10:01
Thanks Lee
Intel i5 4950 Quad core 3.3ghz AMD FX 6300 x6 cores 3.5ghz(unclocked)
8gb Ram 8gb Ram
AMD Radeon 7570 1gb AMD Radeon HD 6670 2gb
and a well fed mouse on a wheel

I only smile because i have absolutely no idea whats going on

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