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3rd Party Models/Media Chat
/ fbx import?
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imothep85
18
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Posted:
18th Oct 2017 12:04
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hi i was testing mixamo, and exported a fbx file of a zombie, how to import that file in GG because i tried to direct import the fbx, but the object was completly broken
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Belidos
3D Media Maker
8
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Posted:
18th Oct 2017 12:21
Edited at:
18th Oct 2017 12:22
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You don't, at least not until the update is finished.
Even then, you won't just be able to import the character, you will need to prepare it before hand and add all the animations to it in a modelling program before you can import it into GG.
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imothep85
18
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Posted:
18th Oct 2017 12:39
Edited at:
18th Oct 2017 12:42
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well with mixamo you have the animations done directly you just select what kind of animation you want, and then when youre happy with the result you just export the fbx file.
sad we cant import fbx :s
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Belidos
3D Media Maker
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Posted:
18th Oct 2017 12:43
Edited at:
18th Oct 2017 12:47
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Mixamo doesn't put all your animations on one model. It exports one model with one animation, if you want more animations it will give them to you on separate models. You still have to use a modelling program to join those animations together, so even with fbx import for characters you will still have to add the animations together before importing it into gameguru.
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imothep85
18
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Posted:
18th Oct 2017 13:29
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another terrible thing :s
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Belidos
3D Media Maker
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Posted:
18th Oct 2017 13:35
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Quote:
"another terrible thing :s"
Well go tell that to MIxamo
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Jerry Tremble
GameGuru TGC Backer
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Posted:
18th Oct 2017 13:47
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This is getting old.
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Game_Making
8
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Canada
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Posted:
18th Oct 2017 18:48
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Yes, indeed...no light at the end of a looooong FBX tunnel.
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Teabone
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18
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Earth
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Posted:
18th Oct 2017 19:41
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Why are there so many FBX threads?
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synchromesh
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Posted:
18th Oct 2017 22:07
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Quote:
"Why are there so many FBX threads? "
Actually there aren't here in product chat
Most are in 3rd party tools and models and media ... Right where I'm putting this one
The only person ever to get all his work done by "Friday" was Robinson Crusoe..
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