The last thing...
My project has:
1) _ Graphics of a game of the 2006/2007.
2) _ Simple models of low polygons compared to current game models.
3) _ Few enemies at a time, also simple.
4) _ Physical objects deactivated and vision distance to 5% of 100%.
5) _ It goes from 10 to 25 fps with a gtx 1050 and a quad core 3.3 ghz.
That currently that video card runs the gta V in ultra and 1080 at 50 fps.
The engine is not perfect, but it has a terrible optimization.
With the graphics that the game has, the quality of the models and how small the map is,
it would have to go at least 100 fps with a geforce 8400gs and not with a GTX 1050.
I know that there are one or two people working in the engine, but still, rather than concentrating on visual quality, they would have to concentrate on
performance. Do you remember fps creator x9? It was designed to create simple alien vs predator 1 style shooting games and required a computer for
make doom 3 walk in ultra. Now it's the same, only in gameguru.
You play a game of call of duty modern warfare graphics and require a computer to run the call of duty infinite warfare.
From 2013 the engine could be used, even before ... We are almost in 2018 and the engine is still poorly optimized.
I know it is not very good how to optimize the engine and make it work at 100%, but still, still working very poorly.
Because I want to make big maps with several things and I'm tired of not being able to put what I like for bad optimization.
The day I take out a demo of my project, people are going to be furious about not being able to play it because they need a great computer to play a game with mediocre graphics for today.
?