Free Models and Media / NEED help to get fuse character in to GG.

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PCS
7
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Joined: 7th Jul 2016
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Posted: 10th Oct 2017 18:13
OK. made a character in fuse 1.3 then i exported in to a obj file, after that i uploaded it in to Mixamo website, where i auto rigged it with one animation. After that i download it again with the animation attached to the character as an Fbx file.

What i want to know, is this so far the correct way to do it?
Also what options do i need to tick in the fuse export window as seen in the picture below.
If every thing i have done so far is correct, what is the next step to do , to get it in GG.

Any help would be appreciated
Thanks

Pcs


Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11

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Earthling45
7
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Joined: 3rd Sep 2016
Location: Zuid Holland Nederland
Posted: 10th Oct 2017 21:44
I've never changed the export settings in fuse, create a character, upload it to Mixamo for rigging, than download it as an FBX file which can be imported in FBXTOGG where you can add the animations which you want to use for your character.
Export it as an .X and place the character with textures in a new map within GG with the necessary files like the FPE, an icon bitmap 64x64.
Than of course the FPE file must be adjusted with the correct information and animations/frames which you have added to the character.
Len the man
8
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Joined: 12th Jun 2015
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Posted: 10th Oct 2017 21:49
I think you will need FBX2GG to convert the model so it can work in Game Guru.

FBX2GG has some tutorials on You-tube to help you learn how the process works. You might check this one out - https://www.youtube.com/watch?v=XN9I4g1lgLQ
PM
PCS
7
Years of Service
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Joined: 7th Jul 2016
Playing:
Posted: 11th Oct 2017 18:25 Edited at: 11th Oct 2017 23:14
I think i must look for another way to get characters in to GG at this time, because if i want to Buy FBX2GG it is going to cost me about R500.00 south African currency , witch i can not afford right now.
Windows 7 Professional 64-bit
Intel(R) Pentium(R) CPU G3260 @ 3.30GHz (2 CPUs), ~3.3GHz RAM 4GB NVIDIA GeForce GT 730
DirectX Version: DirectX 11

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