Quote: "yes i know its no polys, but how much decals can i add in a level, 200, 2000, 10000???
it is a limitin GG?"
I believe they still have 4 vertices.
Texture wise they use commonly use:
512x512 (standard)
1024x1024 (larger file size - better detail and more sprite animation options)
So it really depends what the size of your texture is. They do use memory but in general much less than a full volumetric object. Also you should consider what shader your using. As that effect also uses memory. Either way its all much less than a complete 3D model. Are you considering making something like
Daggerfall? The enemies are just decals