Quote: "I remember this too. "
Glad it's not just me. But as I say probably just my brain confusing things. For sure you had a standard walk sound and a water walk sound, plus different sounds for different floor types. I seem to remember different sounds on the terrain as well, which impressed me, but I could be mixing that with object effects.
I could have suggested adjusting the wav sounds volume but really that seems unnecessary in general. At least if the sound effect being used is set to 50% volume for instance. Obviously if it is 100% then you will have to adjust the .wav in order to increase it's volume. I will freely admit I have not really done anything with GG in almost a year and lua wise, things have changed. I would be surprised if you could not alter the default volume of basic sound effects though.
I'd say that many things have changed this year that really need more (some) documentation other than in the daily report. Lee really should have done a video update on a lot of this. The new lua command changes thrown out last update with no real explanation of them are an example (the global is not sufficient here) and even a veteran user like myself has fell behind with many lua updates. There's a boat load of new commands but not a jot of info on how to use them. Not only that, but many commands are now obsolete, with no explanation as to the differences. I haven't the inclination to experiment these days in honesty, and many will know I was very keen on experimenting not that long ago.
Sorry I seem to be in moan mode of late, but after several years of waiting for GG to become useful, all I find is new commands that change the way of doing things and no real improvements in the engine itself. I must be getting impatient for some reason
Also, something as simple as the sound effect volume should be adjustable in editor. You should not have to trawl through lua code to adjust it, or even worse, have to amplify the sound effect in another package
At least not with the default sound effects, they should be as loud as they can be without any editing. Editing sound files in Audacity or such should only be for custom effects. Default ones should be sufficient and working. Imagine a game that you needed to edit the sound effects to get them the correct volume. Not a fair comparison you may say? Well I disagree, default included sound effects should be at a decent volume out the box.
Sound effects in GG are faulty. Standalone's have issues and changes to sound levels are overridden by the default menu. There's a long way to go before we have a serious game making engine. Somehow we need some conformity to sounds set in FPE and lua to continue fine when you have entered the menu and out again. In honesty, the options menu at the moment is just too clunky by far. None of this low, medium, high nonsense, people want to enable disable effects themselves. We need a menu that gives you all the options available. Generic terms just don't cut the mustard these days, apart from very casual users.
My second rant of the day, lol.
SPECS: Ryzen 1700 CPU. Nvidia 970GTX. 16 Gig Memory. Win 10.