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setteboy
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Posted: 2nd Oct 2017 00:05
hello I am new to gameguru and don't want to code to get a good sound script If anyone can. can I get ascript where a players mouth moves turns around and he or she talks
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Belidos
3D Media Maker
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Posted: 2nd Oct 2017 05:45 Edited at: 2nd Oct 2017 05:54
1. This section of the forum is for website and forum issues, you need to post this in the forum section called scripts.

2. Requests ate not allowed on the forums without making an attempt yourself, and showing what you have tried first.

3. Its not as simple as making a script, there's no way to do it with a simple script, you have to have a character model that has it's jaw animated in a 3d modelling software first. Then you would have to write a script that plays each mouth movement in the order you want it to move. I don't think any of gamegurus models have animated mouths.

3. There's a way to fake it, but only as a video that plays when you trigger it. You would have to make a screenshot of your character, then use software like crazytalk 8 that animates the image and records it as a video. Then put that video into a story zone marker so it plays when you get close.

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Teabone
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Posted: 4th Oct 2017 18:56 Edited at: 4th Oct 2017 18:58
Quote: "hello I am new to gameguru and don't want to code to get a good sound script If anyone can. can I get ascript where a players mouth moves turns around and he or she talks"


To get the mouth moving this would require building a 3D model with the mouth modeled to move. Most (if not all) of the models in Game Guru cannot have animated mouths. As mentioned above.

There is one character I converted over to Game Guru that does have these animations. I believe its the "thug" character from the WWII FPSC assets. However GG doesn't support lip-sync currently.


(this topic should be moved to scripting)
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DVader
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Posted: 6th Oct 2017 03:24
I've seen lip syncing add-on's for DB in the past, but it required specific models to work. It's not something you generally see in indie games even today. I've seen many youtube vids that mock games that have no lip sync. They have no idea how difficult it is to achieve without BIG pockets. Even big games have struggled in the past with this. There are some basic talking anims in GG's models, they work okay and probably the best you will get in GG. No lip movement, but they still look reasonable in action.
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Teabone
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Posted: 6th Oct 2017 18:47 Edited at: 6th Oct 2017 18:49
Here is a working example in FPSC.



I'm sure down the line it will be possible in Game Guru. In fact I might play around in LUA and see what I can do with this "thug" model. However it would only be something like a mouth moving at random while the audio plays. Not entirely synced. As far as I know though... he's the only character that has a movable mouth animation set.
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